This multiplayer demo is a cloud first implementation of a global scale, realtime multiplayer game utilising dedicated game servers, utilising both Google Cloud's products and open source gaming solutions.
This automated both the building of the game launcher, a custom Unreal Engine Development image, and using that image to build both the client build and the dedicated server image - and storing all these artifacts in Cloud Storage.
Closes #113
Wow - finally got this done after about 3 months of work!
This automated both the building of the game launcher, a custom Unreal Engine Development image, and using that image to build both the client build and the dedicated server image - and storing all these artifacts in Cloud Storage.
Closes #113
Wow - finally got this done after about 3 months of work!