Closed ArisGuimera closed 2 weeks ago
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google-maps
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Hi Aris,
I have exactly the same problem, it's very random, sometimes it happens after the 50th launch, sometimes on the first.
Apart from the graphics bug, what's more annoying is the crash if the user clicks on the default marker.
I'll let you know if I make any progress,
Thomas
Hi Aris,
I have exactly the same problem, it's very random, sometimes it happens after the 50th launch, sometimes on the first.
Apart from the graphics bug, what's more annoying is the crash if the user clicks on the default marker.
I'll let you know if I make any progress,
Thomas
I haven't found any solution, but if I fixed I will let you know
Hi @ArisGuimera , @ThomasLefebvre ,
What you get is similar to the one described in this issue?
https://github.com/googlemaps/android-maps-compose/issues/549
Hi @ArisGuimera , @ThomasLefebvre ,
What you get is similar to the one described in this issue?
549
I think so but my Android version is 12.
I have the same issue, it occasionally happens on debug builds but occurs a lot more for release builds.
I can also replicate the issue if I use
public fun <T : ClusterItem> Clustering(
items: Collection<T>,
clusterManager: ClusterManager<T>,
)
where I use rememberClusterRenderer
and set the clustering algorithm to NonHierarchicalViewBasedAlgorithm
.
If I update the items
list to be empty after the default markers appear over my custom ones, then the custom ones get removed, but the default ones remain.
Clearing all the markers with a MapEffect
and calling map.clear()
works, but I haven't found a way to programmatically detect when the default markers are being displayed.
We are seeing the same issue 😔. Any advise or help on this would be greatly appreciated!
My team has also encountered this issue. We are using the 5.0.4
version of the lib.
My team has also encountered this issue. We are using the
5.0.4
version of the lib.
Amazing!!
+1
+1
+1
(I deleted my previous message because it was wrong).
After debugging a bit I think I have a better understanding of what is going on. From what I can see ClusterManager
has no way to set immediately a ClusterRenderer
and it takes a bit for ComposeUiClusterRenderer
to be ready and set as renderer. I suspect that if you have your cluster items ready and add them immediately to the map, the default renderer kicks in before the custom one takes its place.
I'm currently using the suggested implementation for the case in which I need a custom renderer, this one. If I wait for both ClusterManager
and ClusterRenderer
to be non null before adding the items (here), then I stop seeing the default markers.
If I don't wait for ClusterRenderer
and add a delay before setting the renderer here, I first see the default markers and after the delay they get replaced with the custom markers. So I think there is maybe something missing in DefaultClusterRenderer.onRemove()
. My guess would be that potentially ongoing/queued RenderTask
s are not cancelled, but I did not properly verify this.
@gmazzotta-bit thanks for your hints - that sounds very reasonable 👍
I ran into this as well on a production app and came up with essentially the same workaround that @gmazzotta-bit suggested in https://github.com/googlemaps/android-maps-compose/issues/569#issuecomment-2298511381
Here's two screenshots of the bug I was experiencing, where the default marker (both single item and cluster) displayed underneath my composable marker content:
I extracted my fix into PR #615. I have not seen the issue reproduce since incorporating this change into my project.
:tada: This issue has been resolved in version 6.2.1 :tada:
The release is available on:
v6.2.1
Your semantic-release bot :package::rocket:
I have a screen that contain a list of custom markers with clustering and works fine. The problem is sometime after open de screen my google maps show my customs markers AND the default markers on the same place.
Is just random, sometimes when screen is open first time, sometimes when screen is open after 5 times.
Please be sure to include as much information as possible:
Environment details
Steps to reproduce
Code example
Thanks!