ARCore Depth Lab is a set of Depth API samples that provides assets using depth for advanced geometry-aware features in AR interaction and rendering. (UIST 2020)
I tried installing master code with Demo carousel as well as seperate scenes, but everytime I am getting NullReference to Object DepthSource, I tried adding loggers in awake method of DepthSource but it never gets printed.
In your documentation, you mentioned at least one Depth Target should be present in scene in order for DepthSource to work, Can you please explain for which game object DepthTarget is attached by default (I tried searching for same but could find).
NullReferenceException stack trace:
Scene : Collider
Script : DepthMeshCollider.cs
Method : private void Update()
Line # 252 ->
else
{
if (DepthSource.Initialized)
Hi @ruofeidu ,
I tried installing master code with Demo carousel as well as seperate scenes, but everytime I am getting NullReference to Object DepthSource, I tried adding loggers in awake method of DepthSource but it never gets printed.
In your documentation, you mentioned at least one Depth Target should be present in scene in order for DepthSource to work, Can you please explain for which game object DepthTarget is attached by default (I tried searching for same but could find).
Can you please check. Thanks and Regards, Mihir