Closed Zumbalamambo closed 4 years ago
You can create an empty GameObject and add a MeshFilter and a MeshRenderer component. Finally, add our PointCloudGenerator.cs component, then call its "void ComputePointCloud()" method to update the point cloud.
Please also check out the latest release: https://github.com/googlesamples/arcore-depth-lab/releases and the Play Store app for fusing raw point clouds: https://play.google.com/store/apps/details?id=com.google.ar.unity.arcore_depth_lab
How can I create a point cloud of the environment using depth api?