Open tonyjoseph456 opened 4 years ago
Hi @tonyjoseph456 , I might be able to help--I think the Unable to find native-googlesignin
issue comes from the inability to load the google-signin-support .aar
.
From my understanding, the Unity package does not come with a usable .aar
. Due to (I believe a workaround) within the build process, the .aar
file is renamed with the .srcaar
file extension. I had to manually remove the "src" from 6 files.
Navigate within your project to ..\Assets\GoogleSignIn\Editor\m2repository\com\google\signin\google-signin-support\1.0.4
.
You should see these files:
Change all file extensions with .srcaar
to .aar
(don't change the rest of the extension).
After that, go to your project in Unity and select the .aar
file. You'll need to include the platforms you are using the app on.
For me, I checked the Android box then hit apply.
Now that you have the .aar
, you can import its dependencies. Run the Play Services Resolver. If it worked there should be a bunch of .jar
files within ..\Plugins\Android\
.
Hope that helps!
@Mukikaizoku After renaming it to .aar, the play services resolver fails to resolve by giving the following error:
Resolution failed
Failed to fetch the following dependencies:
com.google.signin:google-signin-support:1.0.4
Hi @tonyjoseph456 , I might be able to help--I think the
Unable to find native-googlesignin
issue comes from the inability to load the google-signin-support.aar
.From my understanding, the Unity package does not come with a usable
.aar
. Due to (I believe a workaround) within the build process, the.aar
file is renamed with the.srcaar
file extension. I had to manually remove the "src" from 6 files.Navigate within your project to
..\Assets\GoogleSignIn\Editor\m2repository\com\google\signin\google-signin-support\1.0.4
.You should see these files:
Change all file extensions with
.srcaar
to.aar
(don't change the rest of the extension).After that, go to your project in Unity and select the
.aar
file. You'll need to include the platforms you are using the app on.For me, I checked the Android box then hit apply.
Now that you have the
.aar
, you can import its dependencies. Run the Play Services Resolver. If it worked there should be a bunch of.jar
files within..\Plugins\Android\
.Hope that helps!
worked for me, thanks!
worked for me, as well, :D thx!
Should I check dependency for ios if i need google signin in ios? Or is aar file used just for android?
The above solution is not working for me. Any other suggestion?
If the error persists after performing the steps described above, then you can force the library to be imported into apk.
For this:
GoogleSignInSupportDependencies.xml
aar
obtained from the steps above to the plugins folderaar
file.implementation(name: 'google-signin-support-1.0.4', ext:'aar')
in the .gradle
file
The problem is most likely related to strong obsolescence of this repository. The library relies on a heavily deprecated unity-jar-resolver. Which, in principle, does not work in new versions of the Unity.
The latest version of unity-jar-resolver probably makes some kind of mistake when importing this library.
Two years ago, I successfully resolved dependencies using the then unity-jar-resolver, this time apparently something has changed a lot.
We have a firebase crashlytics in our project, which successfully resolves dependencies. I tried to find the differences until I could. Maybe later I will try again to solve the problem with the unity-jar-resolver, or maybe someone else will do it and write about it in this discussion.
Hey reader! If you already tried all the solutions described above and still getting 'Unable to load native-googlesignin' then try to use a different device with a different CPU architecture or swtich the architecture on your AVD/virtual machine. After digging into the AAR archive I found that the default AAR file compilation approach does not provide the code for x86-64 CPU architecture that I`ve been using on my AVD
In case everything works properly after architecture change the recompilation of plugin is most probably required
@mgulatichicmic
If none of the previous mentioned solutions worked for you try the following (Worked in my case):
Delete the file "
Delete the asset folders that came from the google sign in and unity jar resolver packages ("ExternalDependencyManager", "GoogleSignin", "Plugins")
Delete the current build (the .apk file of your app)
Reimport the unity packages (external-dependency-manager (https://github.com/googlesamples/unity-jar-resolver) and the google-signin-plugin)
Resolve Android Dependencies (Assets -> External Dependency Manager -> Android Resolver -> Resolve)
Perform a CLEAN build (In Build Settings click the little arrow next to the "Build"-Button and choose "Clean Build". This forces a rebuild of the Library folder.)
Test...and hope that it works
Im actually not sure which step did the trick here but I hope this will work for you too :-)
If none of the previous mentioned solutions worked for you try the following (Worked in my case):
- Delete the file "
\ProjectSettings\AndroidResolverDependencies.xml" (It will be recreated later when resolving the Android dependencies) - Delete the asset folders that came from the google sign in and unity jar resolver packages ("ExternalDependencyManager", "GoogleSignin", "Plugins")
- Delete the current build (the .apk file of your app)
- Reimport the unity packages (external-dependency-manager (https://github.com/googlesamples/unity-jar-resolver) and the google-signin-plugin)
- Resolve Android Dependencies (Assets -> External Dependency Manager -> Android Resolver -> Resolve)
- Perform a CLEAN build (In Build Settings click the little arrow next to the "Build"-Button and choose "Clean Build". This forces a rebuild of the Library folder.)
- Test...and hope that it works
Im actually not sure which step did the trick here but I hope this will work for you too :-)
this one worked for me
Hey there :) I hope someone could help me out here as I've had the same issue, but when opening the path, I am met with an empty folder where the .aar and .pom files should appear?
EDIT: They appear to be gone when just installing the .zip, if I get it from unitypackage it's there :)
Now Google Play requires a mandatory assembly for target Arm64 architecture (previously, you could make an assembly just for Armv7 and use it on Arm64). But this *.so libraries doesn't built and not included in this repository - it hasn't been updated for over 6 years.
I built it, you can download it here: https://github.com/googlesamples/google-signin-unity/issues/234
Im getting an error when trying to signin with Google using the google-signin-unity plugin. its showing like this in the logcat errors:
E Unity : Unable to find native-googlesignin 08-30 12:21:52.746 29663 29706 E Unity : DllNotFoundException: Unable to load DLL 'native-googlesignin': The specified module could not be found. 08-30 12:21:52.746 29663 29706 E Unity : at Google.Impl.GoogleSignInImpl.GoogleSignIn_Create (System.IntPtr data) [0x00000] in <00000000000000000000000000000000>:0 08-30 12:21:52.746 29663 29706 E Unity : at Google.Impl.GoogleSignInImpl..ctor (Google.GoogleSignInConfiguration configuration) [0x00000] in <00000000000000000000000000000000>:0 08-30 12:21:52.746 29663 29706 E Unity : at Google.GoogleSignIn.get_DefaultInstance () [0x00000] in <00000000000000000000000000000000>:0 08-30 12:21:52.746 29663 29706 E Unity : at SplashScene.SignInWithGoogle () [0x00000] in <00000000000000000000000000000000>:0 08-30 12:21:52.746 29663 29706 E Unity : at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 08-30 12:21:52.746 29663 29706 E Unity : at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0 08-30 12:21:52.746 29663 29706 E Unity : at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0 08-30 12:21:52.746 29663 29706 E Unity : at UnityEngine.
Can someone please help me in fixing this issue. We are having trouble in releasing our project due to this issue