Open juj opened 3 years ago
A user on the Unity WebGL forums reported an issue building to WebGL with this plugin enabled: https://forum.unity.com/threads/development-build-fails-in-webgl-development.553618/#post-7044118
I wonder if this plugin supports Unity WebGL build target? If not, would that be feasible, or on the scope/roadmap?
Same issue here. Cannot build our WebGl Build due to this error: Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: GoogleSignIn_Configure (referenced by top-level compiled C/C++ code)
Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: GoogleSignIn_Configure (referenced by top-level compiled C/C++ code)
A user on the Unity WebGL forums reported an issue building to WebGL with this plugin enabled: https://forum.unity.com/threads/development-build-fails-in-webgl-development.553618/#post-7044118
I wonder if this plugin supports Unity WebGL build target? If not, would that be feasible, or on the scope/roadmap?