Closed root-ansh closed 2 years ago
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can @google-oss-bot or anyone else tell me what other information I can provide? I followed the template and entered details accordingly. If something is left , please let me know
Hi @root-ansh,
The original log of Google.VersionHandlerImpl bootstrap disabled
is expected. This is reporting that the -gvh_disable
command line argument has been enabled.
Could you describe more about why you're using the -gvh_disable flag on the command line? Are you following these instructions on how to export your own plugin?
Thanks!
@DellaBitta Hi, thanks for the quick response. Yes, the plugin is created by the company I work with, and I am trying to import it into a sample project in order to make further changes to it.
My first goal is to import the library plugin correctly in a sample project. the library depends on certain android system libraries like appcompat-1.3.1.aar
and fragments.aar
for which i was using this plugin
Hi @root-ansh
-gvh_disable
will pretty much prevent VersionHandler
to boostrap VersionHandlerImp
. And VersionHandlerImp
is required to enable AndroidResolver.dll
when you import EDM4U for the first time.
So my understanding is that you used -gvh_disable
because you do not want the Version Handling aspect of EDM4U to kick-in but still want to use Android Resolver to download and resolve Android libraries to your sample project, is this correct?
That...sounds like an odd use-case. What issue would you experience if you just remove -gvh_disable
from your launch command?
I created a test project to test this without -gvh_disable
.
after adding jar resolver package:
Non-secure network connections disabled in Player Settings
System.Reflection.MethodBase:Invoke (object,object[])
Google.PortableWebRequest:StartRequest (Google.PortableWebRequest/HttpMethod,string,System.Collections.Generic.IDictionary`2<string, string>,UnityEngine.WWWForm) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/PortableWebRequest.cs:508)
Google.PortableWebRequest/<StartRequestOnMainThread>c__AnonStorey6:<>m__C () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/PortableWebRequest.cs:458)
Google.RunOnMainThread:ExecuteNext () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:486)
Google.RunOnMainThread:<ExecuteAllUnnested>m__12 () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:536)
Google.RunOnMainThread:RunAction (System.Action) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:343)
Google.RunOnMainThread:ExecuteAllUnnested (bool) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:530)
Google.RunOnMainThread:ExecuteAll () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:512)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
Job failed with exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidOperationException: Insecure connection not allowed
at (wrapper managed-to-native) UnityEngine.Networking.UnityWebRequest.BeginWebRequest(UnityEngine.Networking.UnityWebRequest)
at UnityEngine.Networking.UnityWebRequest.SendWebRequest () [0x00001] in /Users/bokken/buildslave/unity/build/Modules/UnityWebRequest/Public/UnityWebRequest.bindings.cs:288
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <4a132ca6e2db43bdb975b154d6271b43>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <4a132ca6e2db43bdb975b154d6271b43>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <4a132ca6e2db43bdb975b154d6271b43>:0
at Google.PortableWebRequest.StartRequest (Google.PortableWebRequest+HttpMethod method, System.String url, System.Collections.Generic.IDictionary`2[TKey,TValue] headers, UnityEngine.WWWForm form) [0x0019e] in /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/PortableWebRequest.cs:508
at Google.PortableWebRequest+<StartRequestOnMainThread>c__AnonStorey6.<>m__C () [0x00000] in /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/PortableWebRequest.cs:458
at Google.RunOnMainThread.ExecuteNext () [0x0003d] in /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:486
UnityEngine.Debug:LogError (object)
Google.RunOnMainThread:ExecuteNext () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:488)
Google.RunOnMainThread:<ExecuteAllUnnested>m__12 () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:536)
Google.RunOnMainThread:RunAction (System.Action) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:343)
Google.RunOnMainThread:ExecuteAllUnnested (bool) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:530)
Google.RunOnMainThread:ExecuteAll () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:512)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorApplication.cs:359)
after adding my library and switching the Build-environment to android :
Running Gradle...
/Users/anshsachdeva/Desktop/no_gvh/Temp/PlayServicesResolverGradle/gradlew --no-daemon -b "/Users/anshsachdeva/Desktop/no_gvh/Temp/PlayServicesResolverGradle/PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=/Applications/Unity/Hub/Editor/2022.1.0b6/PlaybackEngines/AndroidPlayer/SDK" "-PTARGET_DIR=/Users/anshsachdeva/Desktop/no_gvh/Assets/Plugins/Android" "-PMAVEN_REPOS=" "-PPACKAGES_TO_COPY=com.google.android.gms:play-services-base:17.4.0;androidx.annotation:annotation:1.1.0;androidx.core:core:1.3.2;androidx.viewpager:viewpager:1.0.0;androidx.fragment:fragment:1.2.5;com.google.android.material:material:1.2.1;androidx.appcompat:appcompat:1.2.0;androidx.recyclerview:recyclerview:1.1.0;com.android.installreferrer:installreferrer:2.1" "-PUSE_JETIFIER=0" "-PDATA_BINDING_VERSION=4.0.1"
Executing command: /Users/anshsachdeva/Desktop/no_gvh/Temp/PlayServicesResolverGradle/gradlew --no-daemon -b "/Users/anshsachdeva/Desktop/no_gvh/Temp/PlayServicesResolverGradle/PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=/Applications/Unity/Hub/Editor/2022.1.0b6/PlaybackEngines/AndroidPlayer/SDK" "-PTARGET_DIR=/Users/anshsachdeva/Desktop/no_gvh/Assets/Plugins/Android" "-PMAVEN_REPOS=" "-PPACKAGES_TO_COPY=com.google.android.gms:play-services-base:17.4.0;androidx.annotation:annotation:1.1.0;androidx.core:core:1.3.2;androidx.viewpager:viewpager:1.0.0;androidx.fragment:fragment:1.2.5;com.google.android.material:material:1.2.1;androidx.appcompat:appcompat:1.2.0;androidx.recyclerview:recyclerview:1.1.0;com.android.installreferrer:installreferrer:2.1" "-PUSE_JETIFIER=0" "-PDATA_BINDING_VERSION=4.0.1"
Reporting analytics data: /androidresolver/resolve/gradle/failed/fetch?unityVersion=2022.1.0b6&unityPlatform=OSXEditor&installSource=unitypackage&version=1.2.169&scope= 'Android Resolver: Gradle Resolve: Tool Extraction Failed'
ERROR: Gradle failed to fetch dependencies.
Failed to run '/Users/anshsachdeva/Desktop/no_gvh/Temp/PlayServicesResolverGradle/gradlew --no-daemon -b "/Users/anshsachdeva/Desktop/no_gvh/Temp/PlayServicesResolverGradle/PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=/Applications/Unity/Hub/Editor/2022.1.0b6/PlaybackEngines/AndroidPlayer/SDK" "-PTARGET_DIR=/Users/anshsachdeva/Desktop/no_gvh/Assets/Plugins/Android" "-PMAVEN_REPOS=" "-PPACKAGES_TO_COPY=com.google.android.gms:play-services-base:17.4.0;androidx.annotation:annotation:1.1.0;androidx.core:core:1.3.2;androidx.viewpager:viewpager:1.0.0;androidx.fragment:fragment:1.2.5;com.google.android.material:material:1.2.1;androidx.appcompat:appcompat:1.2.0;androidx.recyclerview:recyclerview:1.1.0;com.android.installreferrer:installreferrer:2.1" "-PUSE_JETIFIER=0" "-PDATA_BINDING_VERSION=4.0.1"'
stdout:
stderr:
The operation couldn���t be completed. Unable to locate a Java Runtime.
Please visit http://www.java.com for information on installing Java.
exit code: 1
I close that window manually and again try to build and run, and I get a lot of errors (Pastebin link) From the logs, I somewhat understand that the plugin is unable to detect the java path, but am not sure why it does so?
Update: I created an empty project and tried to run it on android, it also gives a lot of errors. I am guessing its some issue from the Unity editor itself, reported this to their forum also
Hi @root-ansh,
As you pointed out, the error with the empty project on Apple Silicon seems to be an issue in the Unity editor. Please keep us posted on what they say in response to your post in their forums. We may have others encountering similar issues and we'd like to be able to advise them as best we can. Thanks!
Regarding the other error when switching to Android, the logs point to a lack of configured JDK. You can set the path to your JDK directly in Unity
-> Preferences
-> External Tools
. The "safest" configuration is to use the Open JDK optionally installed with the Unity Editor. It can be installed via Unity Hub through Installs
, click on the settings for an editor installation, then Add Modules
and enable Android Build Support
-> OpenJDK
, and if you haven't configured your own Android SDK download, then also enable Android SDK & NDK tools
.
I hope this helps!
Hey @root-ansh. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically.
If you have more information that will help us get to the bottom of this, just add a comment!
hi, I was able to get this working with one particular version of unity for apple silicon (2021.2.10f1) without any issues. so I am guessing this is on the unity side itself. thankyou for the help!
[REQUIRED] Please fill in the following fields:
2022.1.0b6.2664 (apple silicon)
external-dependency-manager-1.2.169.unitypackage
.unitypackage
all
(maybe)unsure
Mac
[REQUIRED] Please describe the question here:
I want to use a 3rd party unity package that requires a unity jar resolver to resolve its android dependencies. I do the following steps but the script doesn't seem to get enabled on its own:
/Applications/Unity/Hub/Editor/2022.1.0b6/Unity.app/Contents/MacOS/Unity -gvh_disable
assets>import custom package
assets>import custom package
I get this log in my console.
I tried to quit everything and then reopen the project via command line and the next time i get this log as well as some more logs:
previously I was using another version of unity editor (which I do not remember, it was on another m1 laptop that I had to get replaced) and i was able to get this plugin to work , after doing similar steps , but on this device/unity version, it doesn't work. Can you please help?