Closed dantasulisses closed 1 year ago
Have same issue but on Windows.
Upd. After disable Jetifire all work like a charm
Hi @dantasulisses,
I'm unable to replicate this behavior using the steps you've listed so far, but I've observed that my Jetifier is disabled. Could you try disabling it and see if it resolves the issue?
Hi @paulinon disabling Jetfier does fix the problem. But I think that Jetfier should be possible to be enabled without errors right?
Hi @dantasulisses,
I've come across this thread saying that there's an issue when building for Android using Unity 2021.3.6f1, and the workaround is to copy the whole Tools folder from a previous Unity version. Could you try this workaround and see if you're encountering the same behavior while Jetifier is enabled?
Hey @dantasulisses. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically.
If you have more information that will help us get to the bottom of this, just add a comment!
For now I think the ball is in Unity's court, as they need to fix the changes in 2021.3.6 as explained in the forum post above.
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[REQUIRED] Please describe the issue here:
In the newer Unity version (2021.3.6) the resolver instantly fails when trying to Resolve the Android dependencies. The stack trace is below
Please answer the following, if applicable:
100%
What happened? How can we make the problem occur? Just upgrade to the latest Unity 2021, install the dependency Manager through Package Manager .tgz file, and in Mac (i don't have Windows to test), while in Android Build Target, try to do any "Resolve".