Closed suchiz closed 2 years ago
This issue does not seem to follow the issue template. Make sure you provide all the required information.
Hi @suchiz,
Thanks for reporting this issue. I've imported both packages, but I'm facing a different error message:
Could you provide the complete steps to reproduce the issue so we can identify what's causing this?
Hi @paulinon , Thanks for taking a look ! Here how I reproduce this from scratch.
Assets/Import package/Custom package/GooglePlayGamesPlugin-0.11.01.unitypackage
Windows/Google Play Games
Resolution failed
and another popup appears: Google Version Handler: Would you like to delete obsolete EDM 1.2.169 ? --> applyYou can repeat 9-10 infinitly by force resolving Assets/ EDM/Android Resolver/Force resolve
Thanks again
Thanks for the additional information, @suchiz. I've done the steps you provided, and I no longer encounter any error message. However, I was using version 2021.3.7f1 of the Unity editor. Could you confirm if updating the editor would be applicable for your use case?
hi @paulinon , I just downloaded your Unity editor version. The issue remains with the exact same process. Did you try to force resolve again if it was running ?
Could you create a script and see if it finds the Assembly for:
using Google.Play.AppUpdate;
using Google.Play.Common;
and also for
using GooglePlayGames;
using GooglePlayGames.BasicApi;
using GooglePlayGames.BasicApi.SavedGame;
There was a time I thought it was resolved but I couldn't get any of these libraries. It didn't link.
Hi @suchiz,
I haven't encountered any error messages after clicking Force Resolve multiple times. However, I did encounter a warning saying:
Assets/GooglePlayGames/com.google.play.games/Editor/GooglePlayGamesPluginDependencies.xml:11: Repo path 'Packages/com.google.play.games/Editor/m2repository' does not exist, will try using 'Assets/GooglePlayGames/com.google.play.games/Editor/m2repository' instead.
Are you facing this warning as well? Could you share the full error log that appears when your resolution fails?
For now, let's keep this issue open in case some of our engineers might have an idea how to resolve this. Feel free to add extra information or details that you might find helpful. Thanks!
Hello @paulinon :),
I do have this warning but it is slighty different:
Assets/GooglePlayGames/com.google.play.games/Editor/GooglePlayGamesPluginDependencies.xml:11: Repo path 'Packages/com.google.play.games/Editor/m2repository' does not exist.
UnityEngine.Debug:LogWarning (object)
Google.Logger:Log (string,Google.LogLevel) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/Logger.cs:129)
GooglePlayServices.PlayServicesResolver:Log (string,Google.LogLevel) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/PlayServicesResolver.cs:1055)
GooglePlayServices.GradleResolver:RepoPathToUri (string,string) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/GradleResolver.cs:236)
GooglePlayServices.GradleResolver:DependenciesToRepoUris (System.Collections.Generic.IEnumerable`1<Google.JarResolver.Dependency>) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/GradleResolver.cs:279)
GooglePlayServices.GradleResolver:GradleResolution (string,string,bool,bool,System.Action`1<System.Collections.Generic.List`1<Google.JarResolver.Dependency>>) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/GradleResolver.cs:359)
GooglePlayServices.GradleResolver:DoResolutionUnsafe (string,bool,System.Action) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/GradleResolver.cs:928)
GooglePlayServices.GradleResolver/<DoResolution>c__AnonStorey17:<>m__20 () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/GradleResolver.cs:819)
Google.RunOnMainThread:ExecuteNext () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:486)
Google.RunOnMainThread:<ExecuteAllUnnested>m__12 () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:536)
Google.RunOnMainThread:RunAction (System.Action) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:343)
Google.RunOnMainThread:ExecuteAllUnnested (bool) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:530)
Google.RunOnMainThread:ExecuteAll () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:512)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
and also, here is the full error:
Resolution Failed.
Resolution failed
Failed to fetch the following dependencies:
com.google.games:gpgs-plugin-support:+
UnityEngine.Debug:LogError (object)
Google.Logger:Log (string,Google.LogLevel) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/Logger.cs:136)
GooglePlayServices.PlayServicesResolver:Log (string,Google.LogLevel) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/PlayServicesResolver.cs:1055)
GooglePlayServices.PlayServicesResolver/<ResolveUnsafe>c__AnonStorey25:<>m__47 (bool,string) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/PlayServicesResolver.cs:1913)
GooglePlayServices.PlayServicesResolver/<ResolveUnsafe>c__AnonStorey25:<>m__57 () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/PlayServicesResolver.cs:1980)
Google.RunOnMainThread:ExecuteNext () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:486)
Google.RunOnMainThread:<ExecuteAllUnnested>m__12 () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:536)
Google.RunOnMainThread:RunAction (System.Action) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:343)
Google.RunOnMainThread:ExecuteAllUnnested (bool) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:530)
Google.RunOnMainThread:ExecuteAll () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:512)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
I recorded a video where I import packages from scratch. Sorry, I couldn't edit it, it is 8min long... Most of the video is just unity loading ...
So here are some times codes:
00:00 -> Creating new project
02:04 -> Project created, switching plateform to Android
02:57 -> Importing GooglePlayGamesPlugin-0.11.01.unitypackage
06:53 -> Enabling Auto Resolution
06:59 -> First package resolved
07:14 -> Importing com.google.play.appupdate-1.8.0.unitypackage
08:15 -> Resolution failed
Thanks for your time !
Additional info: Both packages works well independtly.
Hi @suchiz
I think this is the answer to your issue https://github.com/google/play-unity-plugins#play-core-library-conflicts
Basically, make sure you enable Custom Main Gradle Template
and Custom Gradle Properties Template
under Player Settings
.
Let me know if this works for you.
Hi @chkuang-g ! Thanks for your help :).
It looks like plugins are imported, dependencies are resolved successfully. The project compiles, and I can run it under the Unity Editor... (Sorry for not reading the README... :( )
But unfortunatly I am unable to build on an Android device:
* What went wrong:
Could not determine the dependencies of task ':unityLibrary:compileReleaseAidl'.
> Could not resolve all task dependencies for configuration ':unityLibrary:releaseCompileClasspath'.
> Could not find com.google.games:gpgs-plugin-support:0.11.01.
Required by:
project :unityLibrary
I am not sure if it is related to this conflict.
Here is what I did:
Download this: https://dl.google.com/games/registry/unity/com.google.play.core/playcore_empty_m2repo.zip
Unzip it to Assets (It looks like this Assets/com
)
Enable Custom Main Gradle Template
and Custom Gradle Properties Template
|--- Assets
|++++|--- Plugins
|++++|++++|--- GooglePlayGamesManifest.androidlib
|++++|++++|+++++++++++++++|--- AndroidManifest.xml
|++++|++++|+++++++++++++++| project.properties
|++++|++++|--- gradleTemplate.properties
|++++|++++| mainTemplate.gradle
Modify local maven repository
Here is the content of gradleTemplate.properties
:
org.gradle.jvmargs=-Xmx**JVM_HEAP_SIZE**M
org.gradle.parallel=true
android.enableR8=**MINIFY_WITH_R_EIGHT**
unityStreamingAssets=.unity3d**STREAMING_ASSETS**
# Android Resolver Properties Start
android.useAndroidX=true
android.enableJetifier=true
# Android Resolver Properties End
**ADDITIONAL_PROPERTIES**
Here is the content of mainTemplate.gradle
:
// GENERATED BY UNITY. REMOVE THIS COMMENT TO PREVENT OVERWRITING WHEN EXPORTING AGAIN
// Android Resolver Repos Start
([rootProject] + (rootProject.subprojects as List)).each { project ->
project.repositories {
def unityProjectPath = $/file:///**DIR_UNITYPROJECT**/$.replace("\\", "/")
maven {
url "https://maven.google.com"
}
maven {
url (unityProjectPath + "/Packages/com.google.play.games/Editor/m2repository") // Assets/GooglePlayGames/com.google.play.games/Editor/GooglePlayGamesPluginDependencies.xml:11
}
mavenLocal()
mavenCentral()
}
}
// Android Resolver Repos End
apply plugin: 'com.android.library'
**APPLY_PLUGINS**
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
// Android Resolver Dependencies Start
implementation 'com.google.android.play:app-update:2.0.0' // Assets/GooglePlayPlugins/com.google.play.appupdate/Editor/Dependencies.xml:3
implementation 'com.google.android.play:core-common:2.0.0' // Assets/GooglePlayPlugins/com.google.play.core/Editor/Dependencies.xml:3
implementation 'com.google.games:gpgs-plugin-support:0.11.01' // Assets/GooglePlayGames/com.google.play.games/Editor/GooglePlayGamesPluginDependencies.xml:11
// Android Resolver Dependencies End
**DEPS**}
// Android Resolver Exclusions Start
android {
packagingOptions {
exclude ('/lib/armeabi/*' + '*')
exclude ('/lib/mips/*' + '*')
exclude ('/lib/mips64/*' + '*')
exclude ('/lib/x86/*' + '*')
exclude ('/lib/x86_64/*' + '*')
}
}
// Android Resolver Exclusions End
android {
compileSdkVersion **APIVERSION**
buildToolsVersion '**BUILDTOOLS**'
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
defaultConfig {
minSdkVersion **MINSDKVERSION**
targetSdkVersion **TARGETSDKVERSION**
ndk {
abiFilters **ABIFILTERS**
}
versionCode **VERSIONCODE**
versionName '**VERSIONNAME**'
consumerProguardFiles 'proguard-unity.txt'**USER_PROGUARD**
}
lintOptions {
abortOnError false
}
aaptOptions {
noCompress = ['.ress', '.resource', '.obb'] + unityStreamingAssets.tokenize(', ')
ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:.*:!CVS:!thumbs.db:!picasa.ini:!*~"
}**PACKAGING_OPTIONS**
}**REPOSITORIES**
**IL_CPP_BUILD_SETUP**
**SOURCE_BUILD_SETUP**
**EXTERNAL_SOURCES**
If you think that the build issue isn't related to this conflict, I'll close it. Thanks again !
Seems like EDM4U is doing everything it can so far. This could be a Play Unity Plugin issue.
Could you create a ticket at PUP repo here and reference this bug?
[REQUIRED] Please fill in the following fields: Unity editor version: 2020.3.30f1 External Dependency Manager version: 1.2.172 Source you installed EDM4U: Google Play Services and Google App Update (.unitypackage) Features in External Dependency Manager in use: Android Resolver Plugins SDK in use: None Platform you are using the Unity editor on: Windows 10
[REQUIRED] Please describe the issue here: Hello, I am going through an dependency conflict using EDM for Android.
Initial state: I am using the following: Google Play Services unity package (v0.11.01): https://github.com/playgameservices/play-games-plugin-for-unity/blob/master/current-build/GooglePlayGamesPlugin-0.11.01.unitypackage.
And the following Google App Update unity package (v1.8): https://github.com/google/play-unity-plugins/releases/download/v1.8.0/com.google.play.appupdate-1.8.0.unitypackage
There are currently the latest versions for both of them.
Conflict log:
Display libraries log:
What I tried:
I don't know what else I can do as
implementation 'com.google.games:gpgs-plugin-support
isn't explicity used byapp-update:2.0.0
andcore-common:2.0.0
. I don't know how to force the version to0.11.01
.Any help would be helpful ! Thanks !