googlesamples / unity-jar-resolver

Unity plugin which resolves Android & iOS dependencies and performs version management
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[Bug] #600

Closed wangsheng12 closed 1 year ago

wangsheng12 commented 1 year ago

Win32Exception: ApplicationName='E:\MergeGameOverseas\Temp\PlayServicesResolverGradle\gradlew.bat', CommandLine='--no-daemon -b "E:\MergeGameOverseas\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=D:/unityHub/2021.3.19f1c1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK" "-PTARGET_DIR=E:\MergeGameOverseas\Assets\Plugins\Android" "-PMAVEN_REPOS=file:///E:/MergeGameOverseas/Assets/GooglePlayGames/com.google.play.games/Editor/m2repository;file:///E:/MergeGameOverseas/Assets/GooglePlayGames/Editor/m2repository;https://android-sdk.is.com/;https://maven.google.com/" "-PPACKAGES_TO_COPY=com.android.support:support-v4:25.3.1;com.android.support:appcompat-v7:25.3.1;com.android.support:cardview-v7:25.3.1;com.android.support:customtabs:25.3.1;com.appsflyer:af-android-sdk:6.9.4;com.appsflyer:unity-wrapper:6.9.4;com.android.installreferrer:installreferrer:2.1;com.parse.bolts:bolts-android:1.4.0;com.facebook.android:facebook-core:[15.1,16);com.facebook.android:facebook-applinks:[15.1,16);com.facebook.android:facebook-login:[15.1,16);com.facebook.android:facebook-share:[15.1,16);com.facebook.android:facebook-gamingservices:[15.1,16);com.google.games:gpgs-plugin-support:0.11.01;com.google.games:gpgs-plugin-support:0.10.14;com.ironsource.sdk:mediationsdk:7.2.7;com.google.android.gms:play-services-ads-identifier:18.0.1;com.google.android.gms:play-services-basement:18.1.0" "-PUSE_JETIFIER=0" "-PDATA_BINDING_VERSION=4.0.1"', CurrentDirectory='E:\MergeGameOverseas\Temp\PlayServicesResolverGradle', Native error= 系统找不到指定的文件。

System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <8c9cb336fa2042c285391d24de6e4092>:0) System.Diagnostics.Process.Start () (at <8c9cb336fa2042c285391d24de6e4092>:0) (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start() GooglePlayServices.CommandLine.RunViaShell (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler, System.Boolean useShellExecution, System.Boolean stdoutRedirectionInShellMode) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0) GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0) GooglePlayServices.CommandLine+cAnonStorey0.<>m1 () (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0) System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <03bd9b261dff4c2b8b568aca27f561b2>:0) System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <03bd9b261dff4c2b8b568aca27f561b2>:0) System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <03bd9b261dff4c2b8b568aca27f561b2>:0) System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <03bd9b261dff4c2b8b568aca27f561b2>:0) System.Threading.ThreadHelper.ThreadStart () (at <03bd9b261dff4c2b8b568aca27f561b2>:0) UnityEngine.<>c:b__0_0(Object, UnhandledExceptionEventArgs)

google-oss-bot commented 1 year ago

This issue does not seem to follow the issue template. Make sure you provide all the required information.

paulinon commented 1 year ago

Hi @wangsheng12,

Please file a new ticket containing the needed information according to the provided template. This way, it would be easier to identify whether the issue you're facing appears in a specific SDK version, editor version, project configuration, or somewhere else. That said, I'll be closing this for now.