Currently when specifying an Android platform plugin in the exports.json file when using ExportUnityPackage, the resulting CPU settings value in the .meta file is always "AnyCPU" regardless of whether a cpu value is specified in the exports.json.
It would be helpful if ExportUnityPackage preserved the CPU value specified in exports.json so that we can include Android plugins built for different CPU architectures and inform Unity about the correct CPU values for each plugin.
Feature proposal
Currently when specifying an Android platform plugin in the exports.json file when using ExportUnityPackage, the resulting
CPU
settings value in the .meta file is always "AnyCPU" regardless of whether acpu
value is specified in the exports.json.It would be helpful if ExportUnityPackage preserved the CPU value specified in exports.json so that we can include Android plugins built for different CPU architectures and inform Unity about the correct CPU values for each plugin.