Closed SamTyurenkov closed 2 months ago
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There isn't a built in way to do this in EDM4U, and unfortunately don't think we could reasonably add it.
One potential option that could do is add an editor script that based on the define symbols modifies the *Dependencies.xml file, though you might need to trigger ForceResolves when it changes.
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I am building two separate builds using define symbols, e.g. GOOGLE_PLAY_BUILD & RUSTORE_BUILD In C# I have code blocks specific to those builds and want to use different SDKs in different builds.
However, I noticed that all dependencies are resolved and added to mainTemplate.gradle in both GP build and RUSTORE build. Is there a way to resolve libraries based on current define symbols only and not include all libraries that are available in Android folder?