Source you installed EDM4U: its packaged with multiple plugins used by me (different ads solutions)
Features in External Dependency Manager in use: Android Resolver
Plugins SDK in use: AdMob, YandexAds, RuStoreSDK
Platform you are using the Unity editor on: Windows
[REQUIRED] Please describe the question here:
I am building two separate builds using define symbols, e.g. GOOGLE_PLAY_BUILD & RUSTORE_BUILD
In C# I have code blocks specific to those builds and want to use different SDKs in different builds.
However, I noticed that all dependencies are resolved and added to mainTemplate.gradle in both GP build and RUSTORE build.
Is there a way to resolve libraries based on current define symbols only and not include all libraries that are available in Android folder?
[REQUIRED] Please fill in the following fields:
[REQUIRED] Please describe the question here:
I am building two separate builds using define symbols, e.g. GOOGLE_PLAY_BUILD & RUSTORE_BUILD In C# I have code blocks specific to those builds and want to use different SDKs in different builds.
However, I noticed that all dependencies are resolved and added to mainTemplate.gradle in both GP build and RUSTORE build. Is there a way to resolve libraries based on current define symbols only and not include all libraries that are available in Android folder?