Open nihilaeth opened 3 months ago
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Hi @nihilaeth,
It seems that the Play Games plugin is pointing to version 1.2.169 of the EDM4U. Could you try this version and see if the behavior persists? You may be facing a compatibility issue in your implementation.
Thanks, effectively it show a better sigh of the problem :
at (wrapper managed-to-native) UnityEngine.Networking.UnityWebRequest.BeginWebRequest(UnityEngine.Networking.UnityWebRequest)
at UnityEngine.Networking.UnityWebRequest.SendWebRequest () [0x00001] in <47663901d00c4b5488496bbfc25f6e74>:0
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <787acc3c9a4c471ba7d971300105af24>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <787acc3c9a4c471ba7d971300105af24>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <787acc3c9a4c471ba7d971300105af24>:0
at Google.PortableWebRequest.StartRequest (Google.PortableWebRequest+HttpMethod method, System.String url, System.Collections.Generic.IDictionary`2[TKey,TValue] headers, UnityEngine.WWWForm form) [0x0019e] in /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/PortableWebRequest.cs:508
at Google.PortableWebRequest+<StartRequestOnMainThread>c__AnonStorey6.<>m__C () [0x00000] in /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/PortableWebRequest.cs:458
at Google.RunOnMainThread.ExecuteNext () [0x0003d] in /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:486
UnityEngine.Debug:LogError (object)
Google.RunOnMainThread:ExecuteNext () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:488)
Google.RunOnMainThread:<ExecuteAllUnnested>m__12 () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:536)
Google.RunOnMainThread:RunAction (System.Action) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:343)
Google.RunOnMainThread:ExecuteAllUnnested (bool) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:530)
Google.RunOnMainThread:ExecuteAll () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:512)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
I suspected that, something is blocking the connection.... So i guess this problem is unrelated to EDM4U, but if anyone have an idea, i'd be glad. Could be Facebook SDK?
Thanks anyway
Edit : And now the old error is back...
NullReferenceException: Object reference not set to an instance of an object
Google.JarResolver.Dependency.IsGreater (System.String version1, System.String version2) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/JarResolverLib/src/Google.JarResolver/Dependency.cs:196)
Google.JarResolver.Dependency+VersionComparer.Compare (System.String x, System.String y) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/JarResolverLib/src/Google.JarResolver/Dependency.cs:238)
GooglePlayServices.PlayServicesResolver.CheckGradleVersionForJetifier (System.Boolean useJetifier, System.String titlePrefix, System.Action`1[T] complete) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/PlayServicesResolver.cs:2621)
GooglePlayServices.PlayServicesResolver.CanEnableJetifierOrPromptUser (System.String titlePrefix, System.Action`1[T] complete) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/PlayServicesResolver.cs:2746)
GooglePlayServices.PlayServicesResolver.ResolveUnsafeAfterJetifierCheck (System.Action`1[T] resolutionComplete, System.Boolean forceResolution, System.Boolean isAutoResolveJob, System.Boolean closeWindowOnCompletion) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/PlayServicesResolver.cs:1752)
GooglePlayServices.PlayServicesResolver+<ScheduleResolve>c__AnonStorey21.<>m__44 () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/PlayServicesResolver.cs:1719)
GooglePlayServices.PlayServicesResolver.ExecuteNextResolveJob () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/PlayServicesResolver.cs:1576)
GooglePlayServices.PlayServicesResolver.ScheduleResolve (System.Boolean forceResolution, System.Boolean closeWindowOnCompletion, System.Action`1[T] resolutionCompleteWithResult, System.Boolean isAutoResolveJob) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/PlayServicesResolver.cs:1732)
GooglePlayServices.PlayServicesResolver.ExecuteMenuResolve (System.Boolean forceResolution) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/PlayServicesResolver.cs:2032)
GooglePlayServices.PlayServicesResolver.MenuResolve () (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/PlayServicesResolver.cs:2048)
also something i find out that is weird, the settings in EDM4U are not saved properly, if i come back to settings, what i unchecked is sometimes still checked.
Hi, I am having the same issue. Is there a solution already to this?
Unity editor version: 2022.3.28f1 External Dependency Manager version: 1.2.169 Source you installed EDM4U: .unityPackage Features in External Dependency Manager in use: Android Resolver Plugins SDK in use: Facebook, GPGS Platform you are using the Unity editor on: Windows
For now, my workaround is to not use Main Gradle Template, which make me a non blocking error when building. Not sure if it's okay to do that way, but i didn't found other fix.
I created an empty project and put all my assets back in (using git), and updated External Dependency Manager version: 1.2.179 fixed my issue.
I feel like the new External Dependency Manager is the critical step to fix it.
This happened on one of our poorly maintained projects. While the project had EDM installed in UPM, a fellow brogrammer imported some unrelated .unitypackage with embedded EDM. So there are two EDM's now, and it became to behave poorly.
So I cleaned up the project, removed EDM from Assets and everything is ponies and rainbows again.
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What's the issue repro rate? 2/5
What happened? How can we make the problem occur? After updating GPGS to the to 11.01, i got the error message below when i tried to resolve.
I tried deactivate Jetifier as i saw it could help solve the problem, but i got a similar issue with a MissingMethodException. What triggers me is the locations it try to get the ressource from, because in both errors it try to get from the git repo location, and when i see others issues, it's not the case.
Also, deactivating MainTemplate.gradle in settings solve the problem, but i have a Play.Core dependency issue that need to be fix with MainTemplate.gradle. Actually it's my only way to make a build for google play, but i'm not sure it's safe.
I feel like it's a very specific issue because i saw it anywhere, and i'm not sure it's only EDM4U related.