Closed jenemia closed 2 weeks ago
Hmm, not sure what the issue might be without more info. Do you see anything useful in the Unity editor logs? If you turn on verbose debugging in the iOS Resolver settings, that might help pinpoint what the issue is.
Hey @jenemia. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically.
If you have more information that will help us get to the bottom of this, just add a comment!
@a-maurice I make a empty project and import resolver by upm. attach Unity editor logs. But, nothings.
Build completed with a result of 'Succeeded' in 1 seconds (970 ms) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:194) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:1100) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:958) UnityEditor.BuildPlayerWindow:OnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:529) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:514) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:396) UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:387) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:394) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:709) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:681) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:674) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:634) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:623) UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:773) UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:271) UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:409) UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:422) UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:301) UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:57) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:616) UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:578) UnityEngine.UIElements.PointerEventBase
1
(Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 194)`
Since there haven't been any recent updates here, I am going to close this issue.
@jenemia if you're still experiencing this problem and want to continue the discussion just leave a comment here and we are happy to re-open this.
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install rbenv (1.2.0)
install EDM4U by UPM
Asset - EDM4U ios - install pods - ok
Unity Build 1) Test Project + Le Tai's Asset TranslucentImage
In folder with xcdeproj , no Pods folder, Podfile.
But I try command "pod init" and "pod install" in this folder by terminal or .sh , I make a pod files
Please answer the following, if applicable:
What's the issue repro rate? (eg 100%, 1/5 etc) 100%
What happened? How can we make the problem occur? This could be a description, log/console output, etc.
In folder with xcdeproj , no Pods folder, Podfile.
If you have a downloadable sample project that reproduces the bug you're reporting, you will likely receive a faster response on your issue.