Windows: only build for shaderc, do not DO anything
Other OS: only build for shaderc, normally. ) For advanced users, run cmake to re-generate API-Sample files
) Build Shaderc
basically, only build for shaderc binary inside NDK for all OSes. If like to re-generate sample code, only do it on Linux/Mac( mostly likely gcc and CMake already set up)
Shaderc needed to be built with gnustl_static, NOT c++_static
) For advanced users, run cmake to re-generate API-Sample files ) Build Shaderc
basically, only build for shaderc binary inside NDK for all OSes. If like to re-generate sample code, only do it on Linux/Mac( mostly likely gcc and CMake already set up)
Shaderc needed to be built with gnustl_static, NOT c++_static