Open robbiesri opened 4 years ago
In order to save some ALU, and more importantly, save register pressure, it would be great to use FP16 in some of the data-parallel friendly parts of the checkerboard resolve (velocity and color processing).
Reference notes here: https://gpuopen.com/first-steps-implementing-fp16/
In order to save some ALU, and more importantly, save register pressure, it would be great to use FP16 in some of the data-parallel friendly parts of the checkerboard resolve (velocity and color processing).
Reference notes here: https://gpuopen.com/first-steps-implementing-fp16/