googlestadia / PorQue4K

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[Checkerboard] Use float16 in resolve #2

Open robbiesri opened 4 years ago

robbiesri commented 4 years ago

In order to save some ALU, and more importantly, save register pressure, it would be great to use FP16 in some of the data-parallel friendly parts of the checkerboard resolve (velocity and color processing).

Reference notes here: https://gpuopen.com/first-steps-implementing-fp16/