Try to enable float16/int8 support for shaders. Check if the relevant extensions are available, and if they are, flip on the appropriate device feature bits.
Formatting is a bit inconsistent in the vkex code because it doesn't have a .clang-format file. Because it's supposed to be a submodule 😛
Try to enable float16/int8 support for shaders. Check if the relevant extensions are available, and if they are, flip on the appropriate device feature bits.
Formatting is a bit inconsistent in the
vkex
code because it doesn't have a .clang-format file. Because it's supposed to be a submodule 😛