Closed Ste-RH closed 3 years ago
Thanks for reaching out to us! Sorry for the long delay here. Given that this issue is highly related to #146, I'm marking this issue as a duplicate. I have left some pointers in the aforementioned issue, and please reach out to us again there if needed. Thanks!
I am requiring a define that I can use at shader level to determine whether the Google Cardboard XR Plugin is active.
At the core I am wanting to determine which eye is being rendered at vertex shader level. Unity has an in-built variable 'unity_StereoEyeIndex' that can be used. I can use the define 'UNITY_SINGLE_PASS_STEREO' to determine it's validity when using other VR solutions, and it indeed the variable is valid when using the Google Cardboard XR Plugin. But as I am in common code, I require a define to determine if it is valid.
Can anyone help?