googlevr / cardboard

Open source Cardboard SDK and samples
Other
1.48k stars 252 forks source link

Unity iOS build switches to gamma Color Space when in VR #382

Open championsnet opened 1 year ago

championsnet commented 1 year ago

SPECIFIC ISSUE ENCOUNTERED

When building for iOS using the Unity plugin, when entering VR the color space switches to gamma but normally it is in linear color space

SMARTPHONE (please complete the following information):

STEPS TO REPRODUCE THE ISSUE

  1. Go to Settings
  2. Click on color space linear
  3. Build
  4. Switch to VR

EXPECTED BEHAVIOR

When switching to VR, color space clearly switches to gamma, messing up the whole scene colors.

VERSIONS USED

Cardboard SDK/Cardboard XR Plugin 1.18.1

arilow commented 1 year ago

Thanks @championsnet for reporting this issue. I confirm I’m able to repro de issue locally. It has been added to our backlog and will be prioritized along with other issues. We'll update this issue once we have some updates about it.

matheusamazonas commented 8 months ago

I'm going through the same problem, in both iOS and Android. We just switched our project to linear color space and suddenly our builds have their colors wrong.

Is there an estimate on this bug fix, or is there a workaround we can implement, like disabling gamma completely? This directly impacts our product.

Edit: on iOS, we can only reproduce it on older devices.