Open MiCkSoftware opened 4 months ago
PS: works fine on a Nokia X20
Thanks @MiCkSoftware for reaching out to us. Unfortunately, we haven’t been able to repro this locally.
In order to allow us to reproduce this issue, could you please answer the following items:
Thanks!
Hi !
You can test directly with my project setup : https://github.com/MiCkSoftware/weons1/tree/googlevr_report_issue
I gave you access. If you compile and run : it will not work on a pixel 7 and will work on many devices.
SPECIFIC ISSUE ENCOUNTERED
Unity 2021 LTS OPEN GL 3.2 When enabling MSXAA 4x Anti Aliasing, screen is full black when VR is enabled (works fine in plain 3D)
SMARTPHONE (please complete the following information):
STEPS TO REPRODUCE THE ISSUE
EXPECTED BEHAVIOR
AA should not cause black screen
VERSIONS USED
What version of Google Cardboard are you using? Cardboard SDK/Cardboard XR Plugin 1.23.0
If you are using Cardboard XR Plugin:
What version of Unity are you using? 2021.3.32f1
Select in which graphics API you can reproduce the bug.
LINK TO A REPOSITORY WITH CODE TO REPRODUCE THE BUG
(This is not mandatory but it allows us to faster reproduce, prioritize, debug and fix the reported issue) Repo is private, email me to gain access. https://play.google.com/store/apps/details?id=com.mick.we.ep1&hl=en&gl=US
SCREENSHOTS
If applicable, add screenshots to help depict your problem.
ADDITIONAL CONTEXT
Add any other context about the problem here.