I have been experiencing difficulty with the GVR Audio SDK for iOS after updating to 12.4.
I am implementing a cross platform augmented reality app using Resonance Audio. React-native is used to create the front end, and I am managing GVRAudio rendering in Obj-c and Java respectively for iOS and Android.
On Android, the GVR Audio Engine works as expected. On iOS however, there is no sound produced by the engine. All calls to the GVR Audio engine on iOS return success values, and updating is happening on the main thread as instructed by folks at Google.
Furthermore, I have experimented with both the SDK and NDK example Treasure Hunt demos for iOS 12.4, and neither produce any audio output.
Is anyone else experiencing this problem? Has there been a breaking change with this update?
I have been experiencing difficulty with the GVR Audio SDK for iOS after updating to 12.4.
I am implementing a cross platform augmented reality app using Resonance Audio. React-native is used to create the front end, and I am managing GVRAudio rendering in Obj-c and Java respectively for iOS and Android.
On Android, the GVR Audio Engine works as expected. On iOS however, there is no sound produced by the engine. All calls to the GVR Audio engine on iOS return success values, and updating is happening on the main thread as instructed by folks at Google.
Furthermore, I have experimented with both the SDK and NDK example Treasure Hunt demos for iOS 12.4, and neither produce any audio output.
Is anyone else experiencing this problem? Has there been a breaking change with this update?
Any help would be greatly appreciated.