googlevr / gvr-ios-sdk

Google VR SDK for iOS
http://developers.google.com/vr/ios/
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Touch support? #40

Closed seankovacs closed 8 years ago

seankovacs commented 8 years ago

I understand this is more a VR SDK meant for Cardboard and the likes, but it would be nice to offer touch support. My use case is for showing equirect panos on screen which can be spun/controlled via touch.

nathanmartz commented 8 years ago

The VR view classes both support touch controls in magic window mode, just not in stereo.

-Nathan

On Fri, May 27, 2016 at 8:24 AM, Sean Kovacs notifications@github.com wrote:

I understand this is more a VR SDK meant for Cardboard and the likes, but it would be nice to offer touch support. My use case is for showing equirect panos on screen which can be spun/controlled via touch.

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seankovacs commented 8 years ago

I've tried kGVRPanoramaImageTypeMono (vs kGVRPanoramaImageTypeStereoOverUnder) and still no dice, though I don't think that is what you're referring to as 'magic window mode'. The object I'm using is from the example, GVRPanoramaView. Perhaps I'm missing something? Thanks

osalazarvirtualef commented 8 years ago

I have the same problem, someone knows if we can activate touch and zoom in GVRPanoramaView?

dav-cz commented 8 years ago

Touch support (panning) was added in v0.9.0 https://developers.google.com/vr/ios/release-notes