Closed RikHeijdens closed 6 years ago
Thanks for the report. We think this is a legit bug and are working on a fix.
Just to clarify, you are embedding our bundle into your bundle, so our bundle is no longer in [NSBundle mainBundle]
That's correct.
Our project is setup like this:
Where Framework is a dynamic embedded library within App. The Framework target builds against the GVRSDK (through CocoaPods).
Our goal is to have the ability to distribute the Framework without the app to other developers.
We upgraded to v0.9.0 and now we're getting the following error:
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSPlaceholderString initWithFormat:locale:arguments:]: nil argument'
The Cardboard SDK bundle is present in the framework.
I'll need to a copy of either your project or something else that repros the problem. I thought I had this fixed but I obviously didn't duplicate what you are seeing right.
Hello, we are running to the same issue. I can send you a test project I was using. It is very bare bones, and probably does not work. But definitely reproduces the crash. Is there a private channel for me to submit it to you?
@justsomeguy-google-com I could create a variant on TreasureHunt that exposes this problem, can I email it to the address listed in your GitHub user profile?
We think we found it. It was the same problem as before but for strings.
On Mon, Aug 22, 2016 at 3:12 AM, Rik Heijdens notifications@github.com wrote:
@justsomeguy-google-com https://github.com/justsomeguy-google-com I could create a variant on TreasureHunt that exposes this problem, can I email it to the address listed in your GitHub user profile?
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/googlevr/gvr-ios-sdk/issues/62#issuecomment-241331228, or mute the thread https://github.com/notifications/unsubscribe-auth/AIu4EtVrMEPZPnbriBQQiBb110B9ie7iks5qiUvrgaJpZM4JB_7O .
Cool, please let me know if we should test a build in order to confirm that the problem has been solved.
Hi, any updates on this issue?
I found the issue and believe I have a fix. Not sure when we are pushing a new release.
On Tue, Sep 20, 2016 at 2:24 AM, vivianL notifications@github.com wrote:
Hi, any updates on this issue?
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/googlevr/gvr-ios-sdk/issues/62#issuecomment-248249830, or mute the thread https://github.com/notifications/unsubscribe-auth/AIu4Ejcq3JhdWEiYwo0GLPPir2TvHTQqks5qr6ZTgaJpZM4JB_7O .
same issue - any update on when a new version will be pushed out (our problem is conflicts with the Wikitude framework)
The fix for this will likely go live with our next SDK release, timing is still TBD.
@nathanmartz I would like to kindly ask you if there is any progress with this issue #62
Thank You
Looks like we'll have it wrapped up in a few more weeks, definitely before the end of the year.
@nathanmartz Was this fixed with the 1.10 release? I don't see it being mentioned in the release notes, will there be more releases before the end of the year?
Closing this bug since the issue was fixed about a year ago. Re-open if the issue is still present.
We are building an embedded framework on top of the GVR SDK, but we are running into a crash caused by the Google VR SDK.
As soon as we set the
vrModeEnabled
property on the GVRCardboardView toYES
. Our app crashes with the following exception:After a little research it appears that this is happening because the Google VR SDK does not locate it's resources properly. It seems like it only looks for resources in the main bundle, but not in the framework's bundle. We verified this by copying the GVR SDK's bundle resources into the main app in the Copy Bundle Resources build step. In that case the app does not crash.