I've just created a new 3D project, imported "GoogleVRForUnity_1.200.0.unitypackage", enabled VR (DayDream) and built for Android on two different devices.
If I use "HelloMR" as the initial scene, the app crashes.
If I use "Hello6DoFControllers" as the initial scene, the app renders black.
Apparently the issue seems related to the "GvrBetaHeadset" and "GvrHeadset" prefabs (it's the main difference between the two scenes).
Did anyone find a workaround?
Unity: 2019.1.1f1
Google VR SDK for Unity: GoogleVRForUnity_1.200.0
Device manufacturer, model, and O/S:
1) Lenovo Mirage Solo / Android 8
2) Google Pixel 3 / Android 9
I've just created a new 3D project, imported "GoogleVRForUnity_1.200.0.unitypackage", enabled VR (DayDream) and built for Android on two different devices.
If I use "HelloMR" as the initial scene, the app crashes. If I use "Hello6DoFControllers" as the initial scene, the app renders black.
Apparently the issue seems related to the "GvrBetaHeadset" and "GvrHeadset" prefabs (it's the main difference between the two scenes).
Did anyone find a workaround?