googlevr / gvr-unity-sdk

Google VR SDK for Unity
http://developers.google.com/vr/unity/
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Not working for LWRP (only left eye rendered) #1050

Closed TonGarcia closed 5 years ago

TonGarcia commented 5 years ago

SPECIFIC ISSUE ENCOUNTERED

It works correctly for default render, but not for HDRP nor LWRP (Lightweight Render Pipeline).

HARDWARE/SOFTWARE VERSIONS

STEPS TO REPRODUCE THE ISSUE

  1. Create default starter LWRP Unity project
  2. Add GVR demo or GVR emulator + camera with raycast pointer
  3. Run on android

WORKAROUNDS (IF ANY)

If use default render pipeline it works

ADDITIONAL COMMENTS

It renders only the left eye, and it render correctly, but the right eye is black, All functionalities works for the unique rendered eye.

paulgnz commented 5 years ago

Can confirm this issue on iOS also, see my thread on Unity forum https://forum.unity.com/threads/google-vr-unity-2019-2-1-lwrp-only-showing-left-eye-right-eye-blank.735389/

tertle commented 5 years ago

https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.0/manual/universalrp-builtin-feature-comparison.html

Cardboard is not listed as being supported yet, only in research.

TonGarcia commented 5 years ago

@tertle there is any "workaround"/alternative?

paulgnz commented 5 years ago

@tertle there is any "workaround"/alternative?

Yes, change setting in XR Settings to Single Pass !