Closed Enumio closed 8 years ago
For reference, which version of Unity are you using? Was it the same version for 0.6 as well? There have been a number of uGUI-related issues in recent Unity point releases.
Same version of unity, 5.3.4f1.
That issue i remember began in 0.7 and it is there still.
Weird thing is i can point my gaze towards one of the buttons in the table and hold the physical button pressed on my cardboard headset and can drag the whole content up and down with my head. Like when you grab a slider with a mouse.
Gonna try with different version of Unity tomorrow and report back.
The dragging is done here: https://github.com/googlevr/gvr-unity-sdk/blob/master/GoogleVR/Scripts/GazeInputModule.cs#L191
Ok i tried Unity 5.3.5f1 and i can't see UI at all. I created fresh project and loaded first version 0.6 tested it, and then 0.85 and tried the DemoScene. With distortion correction enabled UI does not render.
Switching back to Unity 5.3.4f1, I'm going to try and workaround from there.
The UI issue was a bug in Unity itself, that came in at 5.3.4p2 and was fixed as of 5.3.6f1. The bug was that Canvas objects in world space mode failed to render into cameras with a target texture.
Okay, thanks for that. That is really useful. :)
Enumio , are you fixed it?I already have the same problem in unity 5.3.1f1
No, i have been away from that project for a while. I've been doing some AR work but I'll come back to that.
In all my internet searches i haven't found if somebody has similar problem.
Hello, I encountered a problem in Cardboard SDK.
I have a table of buttons 2x2 with scroll rect, and i cant click on any of them. In the editor everything works but not on my s6. When i turn off the scroll rect all buttons are clickable and work on the phone, but then i can't scroll through my table and list other buttons. What can i do?
Here are some Screens:
This problem occurs on 0.85. I tried 0.6 and everything is fine there.
Help please.