Closed lishu closed 8 years ago
Bug in unity due to rendering you a texture which GVR relies on. Unity are aware but no ETA. Version 5.3.3 doesn't have this problem.
On Wednesday, 24 August 2016, Jock Li notifications@github.com wrote:
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Ashley Bennett www.HiAsh.com
Thanks. Yes, I known that, But before 5.3.6 will has other problem. Now i can only hope just a few changes can avoid this one.
I also met the same problem. Unity5.3.3 can solve this problem but could not be addressed from the perspective of the SDK?
Does anyone have the specific issue in the Unity Issue tracker that we can follow, or some kind of workaround? To me this is a major issue.
@handyface
Here is the Unity bug thread:
https://issuetracker.unity3d.com/issues/googlevr-canvas-are-allocating-memory-and-do-not-release-it-when-using-vr-cameras
There is another issue thread for this exact same problem, you'll find more information there:
https://github.com/googlevr/gvr-unity-sdk/issues/283#issuecomment-243413766
I also just posted about a slightly better workaround. It leaves you with an excess screen fill, but it should not have any more trickle down issues.
@mswf Thank you. I will look into it.
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