I download the SDK a few days ago,and I find an issue relate to the situation of phone.
I create a new project in Unity 5.3.5f,import GoogleVRForUnity.unitypackage and set Assets/GoogleVR/DemoScenes/HeadSetDemo/DemoScene as current scene.Then click Build&Run.
If my phone is stable,for example put it on table , the demo starts looking great.But,if my phone is not stable,for example on my hands,the demo starts wtih drifting obviously.
How can I solve the drift ?
Thank you !
Drift is a constant challenge for Cardboard apps, and it depends quite a bit on the phone. There's not much you can do to fix it, though we try to improve things with every release.
I download the SDK a few days ago,and I find an issue relate to the situation of phone. I create a new project in Unity 5.3.5f,import GoogleVRForUnity.unitypackage and set Assets/GoogleVR/DemoScenes/HeadSetDemo/DemoScene as current scene.Then click Build&Run. If my phone is stable,for example put it on table , the demo starts looking great.But,if my phone is not stable,for example on my hands,the demo starts wtih drifting obviously. How can I solve the drift ? Thank you !