Closed yolque closed 8 years ago
Yes. This is a known issue as mentioned. It'll be fixed in our next release, but if it's critical to you I suggest you drop back to 0.9.1.
I downgrade to 0.9.1 and I am using Xcode 8 and I am still getting the same error. Does anybody have another solution?
same here :( I have error "failed assertion `missing sampler binding at index 0 for _mtlsmp__MainTex[0]" running 0.9.1 and xcode 8
Unfortunately I encoured the error just now. GearVR version v1.0.1 and xcode8.
Just mentioning since @nathanmartz said it'll be fixed in the next release.
Has this been fixed? Please let me know! I just tried it with xcode 8 and im facing this issue
I had the issue when I had a UI scene with jpgs in it. If I only run the 3D scene it works.
I have a 3d scene with an imported fbx model. Its a single fbx model with materials applied to it. Im not sure whats happening at this point. It works on the play mode in the editor but crashes when i try to launch it as an iOS app.
Is this a problem with the fbx? Or something to do with the latest version of xcode. I use xcode 8 and unity 5.4.
me too. looking forward to repair
Apple reject non iOS 10.1 compliant apps, we're facing same problem as this thread with :
iOS 10.1, XCode 8.1, Mac OS Sierra, Unity 5.4.2p1 and Cardboard 9
I also have had this issue. Have you got an ETA for a fix?
iOS 10.1, XCode 8.0, Mac OS El Capitan, Unity 5.4.2f2
Disable "Metal API Validation" https://developer.vuforia.com/forum/ios/ios-10-support-black-screen#comment-56290
Works for me, thanks @marymg78
Worked like a charm @marymg78 appreciate it!
Just wanted to check in if the issue has been resolved yet? I am using @marymg78 's workaround for now and it works like a charm however.
still broken, I guess.
@nathanmartz This issue may need to be reopened as 0.9.1 did not resolve it. Thanks!
All i want to know is what's the bad effect when Metal is disabled.
Can anybody tell me something? Thx
@eapenzhan well metal is the low level graphics API on Apple devices. So you can't exactly "disable" it
@z3t0 Thank you for the reply.
So when we disable Metal API Validation, it's just disable the validation part, not the actual API. Is that right?
@eapenzhan I believe that is correct.
"When Metal API Validation is enabled, each call is validated, which affects performance further"
OK, I know the release notes say "Metal is not fully supported on iOS", but still...
Steps to reproduce:
This happens on both GVR 0.9.1 and 1.0. With OpenGLES2 it works fine.
Phone: iPhone 6s Plus iOS: 10.0.2 Unity: 5.4.1p2 Xcode:8.0
Xcode debugger says it crashes here:
0x100888b2c <+1500>: b 0x100888b48 ; <+1528> [inlined] GetPrimitiveCount at GfxDeviceMetal.mm:626
Console log from 1.9.1:
-> applicationDidBecomeActive() GfxDevice: creating device client; threaded=1 Init: screen size 1080x1920 Initializing Metal device caps: Apple A9 GPU Initialize engine version: 5.4.1p2 (a8ddefd1bf1d) OnLevelWasLoaded was found on GvrViewer This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
UnloadTime: 1.221083 ms Built-in distortion correction disabled. Causes: [Requires OpenGL] GvrViewer:InitDevice() GvrViewer:Awake()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
/BuildRoot/Library/Caches/com.apple.xbs/Sources/Metal/Metal-85.83/ToolsLayers/Debug/MTLDebugRenderCommandEncoder.mm:2699: failed assertion `missing sampler binding at index 0 for _mtlsmp__MainTex[0].'
(lldb)
Console log from 1.0:
-> applicationDidBecomeActive() GfxDevice: creating device client; threaded=1 Init: screen size 1080x1920 Initializing Metal device caps: Apple A9 GPU Initialize engine version: 5.4.1p2 (a8ddefd1bf1d) UnloadTime: 1.118416 ms /BuildRoot/Library/Caches/com.apple.xbs/Sources/Metal/Metal-85.83/ToolsLayers/Debug/MTLDebugRenderCommandEncoder.mm:2699: failed assertion `missing sampler binding at index 0 for _mtlsmp__MainTex[0].'
(lldb)