Closed czenzel closed 7 years ago
Those unable to find warnings are actually spurious. Are you trying to make a cardboard app or a daydream app? If you're trying to make a cardboard app, you need to have a cardboard viewer paired when the app launches.
I am actually trying to make a Cardboard app to be more widely supported. This was an app I started about two months ago and want to keep it updated. Could this crashing be in relation to another crash as stated in #418?
I received a new error regarding that the Android could not find the Unity activity when launching the application causing a crash. I am using the latest Unity beta on macOS (the Beta released on 12/23). Is there something else I could be missing? Thank you for your continued help.
Here is the output I am receiving now using the release version of Unity3D. I am having no real luck here.
12-24 15:51:01.028 26658 26673 E Unity : Exception creating object com.google.vr.platform.unity.UnityVrActivityListener: UnityEngine.AndroidJavaException: java.lang.ClassNotFoundException: com.google.vr.platform.unity.UnityVrActivityListener
12-24 15:51:01.028 26658 26673 E Unity : java.lang.ClassNotFoundException: com.google.vr.platform.unity.UnityVrActivityListener
12-24 15:51:01.028 26658 26673 E Unity : at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
12-24 15:51:01.028 26658 26673 E Unity : at com.unity3d.player.UnityPlayer.a(Unknown Source)
12-24 15:51:01.028 26658 26673 E Unity : at com.unity3d.player.UnityPlayer$b$1.handleMessage(Unknown Source)
12-24 15:51:01.028 26658 26673 E Unity : at com.unity3d.player.UnityPlayer$b.run(Unknown Source)
12-24 15:51:01.028 26658 26673 E Unity : Caused by: java.lang.ClassNotFoundException: Didn't find class "com.google.vr.platform.unity.UnityVrActivityListener" on path: DexPathList[[zip file "/data/app/com.teamweather.RadarVR-2/base.apk"],nativeLibraryDirectories=[/data/app/com.teamweather.RadarVR-
12-24 15:51:03.058 26807 26807 F DEBUG : #01 pc 00017b83 /data/app/com.teamweather.RadarVR-2/lib/arm/libgvrunity.so (UnityRenderEvent+186)
12-24 15:51:03.058 26807 26807 F DEBUG : #02 pc 002e81e0 /data/app/com.teamweather.RadarVR-2/lib/arm/libunity.so
12-24 15:51:03.058 26807 26807 F DEBUG : #03 pc 004f94d8 /data/app/com.teamweather.RadarVR-2/lib/arm/libunity.so
12-24 15:51:03.058 26807 26807 F DEBUG : #04 pc 004fb790 /data/app/com.teamweather.RadarVR-2/lib/arm/libunity.so
12-24 15:51:03.058 26807 26807 F DEBUG : #05 pc 004f5b60 /data/app/com.teamweather.RadarVR-2/lib/arm/libunity.so
12-24 15:51:03.058 26807 26807 F DEBUG : #06 pc 0038eaa4 /data/app/com.teamweather.RadarVR-2/lib/arm/libunity.so
This looks like a build error of some kind. What version of the GVR SDK are you using? If you are upgrading from an old project, please make sure to delete the old GVR SDK before installing a new one. Also, are you making the APK straight from Unity or are you exporting an Android Studio project?
Hello everyone,
I tried both the release and beta versions of Unity3D tonight, freshly re-built the packages, but I am always receiving a crash on the launch of my application with the Google VR SDK for Unity.
I am using a Pixel XL (128g) from Verizon with the latest firmware. I do have it registered with a Daydream headset, but also tried to map it to a QR code for my UMI 3D Headset I got from Amazon.
At the time of the crash I am receiving this error:
Does anybody know where I should be looking or if this is a known issue? It seems that the gvr library is loading as ARM, but neither of the included Google Audio libraries work with my device.
Here is debug output from before showing a library built for Pixel XL working on the Unity player launch:
I still have a Nexus 6P somewhere here that I can test it on as well, but I would like to see it work on the Pixel.
Thanks
Chris Zenzel (@czenzel)