Closed justinwasilenko closed 7 years ago
The Google VR Services with the tentative fix should have the following version name: 1.10.170249286. Rollout will hit 25% today, and 100% be the end of the week.
I can confirm this is fixed for me after receiving the Google VR Services version 1.10.170928015.
I cannot confirm this is fixed for me. Our apps built with Unity 5.5.2f1 and GVR SDK 1.30 still do not work in Full HD mode after updating Google VR services to 1.10.170928015. Should this work or is Unity 5.5 and GVR SDK 1.30 the show-stopper here?
If it helps our versions are Unity 2017.1.1p2 and GVR 1.60.
@helge79 Native integration of Google VR into Unity exists from Unity 5.6 onward, so at the moment that's Unity 5.6 and 2017.
Unity 5.5 does not have native Google VR integration, so will not be affected by the installed Google VR Services.
i feel like i got all of the latest updates - but for the S7 i see it only fixed for the low and medium resolution mode. it still does not work for the high resolution "W" mode. sorry to say.
I am working with Unity 5.3.8p2 and Google VR Unity plugin version 1.40 and an older build, and have been seeing this problem.
I can confirm that the problem occurs in FHD mode and is fixed in WQHD mode on my Samsung S7 (Android 7.0 Aug patch).
The problem still occurs when installing the 1.10.170928015 version of Google VR Services.
Full details of the problems I'm seeing are in #751
@fredsa Thanks for clarification, Fred. If updating Unity would not be an option can you think of any possible workaround we might apply?
@jules43 The current Google VR SDK requires Unity 5.6 or later. (Unity 5.3 does not include native integration of Google VR, which means the SDK is handling a lot more of the rendering implementation. For the update to Google VR Services to help, please update to Unity 5.6 and the latest Google VR SDK.)
@fredsa Thanks for the clarification
I just updated Minos Spacefighter to use the new GVR 13 Unity build. This has caused a tonne of issues for everyone using a Samsung S7 and has caused a serious drop in the ratings of the game. Last time I updated the game using Unity 5.4.3 and the GVR 0.85 which also have issues with the Samsung S7.
So I'm stuck again with bad reviews on my app due to problems with the GVR plugin.
I have instructed people to rescan their QR codes and delete the local cache and data of both the Cardboard app and the Minos Spacefighter app but that hasn't solved the issues.
Is this a known issue? I also had one report with the Asus Zenphone 2 of having the same problem.