Closed Juanfry88 closed 7 years ago
Is this in a brand new project with just the GVR SDK or are there other plugins and such installed? If the latter, can you try the former?
On Oct 4, 2017 4:10 AM, "Juanfry88" notifications@github.com wrote:
Hi everyone! I have imported gvr unitypackage and I build for iOS, when I run in xCode the app start but nothing appear, only a black screen... I have xCode 9.0 (9A235) and Unity 2017.1.0f3
eVR(1641,0x1b5343b80) malloc: error for object 0x1082c1648: incorrect checksum for freed object - object was probably modified after being freed. set a breakpoint in malloc_error_break to debug (lldb)
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There isn't other plugin... only gvr, and I run the demo scene, without touch anything
@Juanfry88 To help isolate the source of the problem, can you try creating a new Unity project with just an empty scene? Set the build platform to iOS, but leave Player Settings > iOS > Other Settings > Virtual Reality Supported disabled. Build and run the app.
If that works, enable VR support and build and run the app again:
If the app still runs normally, import the Google VR .unitypackage
into the working project, open the GVRDemo scene, and once again build and run the app.
Let us know what you find.
@Juanfry88 Please file a new issue if you have any problems setting up a new project using our updated Get started with Google VR in Unity on iOS guide.
Hi everyone! I have imported gvr unitypackage and I build for iOS, when I run in xCode the app start but nothing appear, only a black screen... I have xCode 9.0 (9A235) and Unity 2017.1.0f3
_eVR(1641,0x1b5343b80) malloc: error for object 0x1082c1648: incorrect checksum for freed object - object was probably modified after being freed. set a breakpoint in malloc_errorbreak to debug (lldb)