Closed kamanii24 closed 6 years ago
What device does this occur on? Can you post a repro project? Looks like a project or texture setting isn't right.
I'm pretty sure I debugged this once and the cause seemed to be GVR using a 565 texture for lens distortion. Those bands look very much like what you get with color gradients on 565 frame buffers.
iPhone7 iOS11.2.6
I think that it is a phenomenon occurring in the 16-bit frame buffer, so I think that it is necessary to be able to change that setting.
Did this solve your issue?
No, I continue to have this problem.
Can you send me a sample project to debug?
Ok, wait a moment.
Problem solved during project preparation. The specific reason was solved by launching a new Unity project and copying the Assets folder.
Thank you.
We seem to have this issue when were trying to apply post processing effects
I'm using Post Processing Stack, but Mach bands are never show after.
Non VR
Cardboard