googlevr / gvr-unity-sdk

Google VR SDK for Unity
http://developers.google.com/vr/unity/
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Degradation of textures. #875

Closed kamanii24 closed 6 years ago

kamanii24 commented 6 years ago

Non VR
Imgur

Cardboard
Imgur

rusmaxham commented 6 years ago

What device does this occur on? Can you post a repro project? Looks like a project or texture setting isn't right.

Adam-VisualVocal commented 6 years ago

I'm pretty sure I debugged this once and the cause seemed to be GVR using a 565 texture for lens distortion. Those bands look very much like what you get with color gradients on 565 frame buffers.

kamanii24 commented 6 years ago

iPhone7 iOS11.2.6

I think that it is a phenomenon occurring in the 16-bit frame buffer, so I think that it is necessary to be able to change that setting.

Imgur

rusmaxham commented 6 years ago

Did this solve your issue?

kamanii24 commented 6 years ago

No, I continue to have this problem.

rusmaxham commented 6 years ago

Can you send me a sample project to debug?

kamanii24 commented 6 years ago

Ok, wait a moment.

kamanii24 commented 6 years ago

Problem solved during project preparation. The specific reason was solved by launching a new Unity project and copying the Assets folder.

Thank you.

vinhui commented 6 years ago

We seem to have this issue when were trying to apply post processing effects

kamanii24 commented 6 years ago

I'm using Post Processing Stack, but Mach bands are never show after.