Closed KzKousaka closed 6 years ago
I was unable to repo this on 1.120.0, 1.130.0 and 1.140.0 (Unity 2018.1.3f1).
I triggered your code from Start function of a script attached to the camera.
Are you able to reproduce this with the HelloVR sample scene?
Thank you for you the reply!
Are you able to reproduce this with the HelloVR sample scene?
It works correctly. ( However, you need to specify "0: Cardboard" for "setup sdks" )
I made a simple reproduction project so please check it. https://github.com/kazu1107/cardboard-test
It worked on my friend's iPhone. but , It will not work on my iPhone.
Please watch the video, since i recorded the situation. https://www.dropbox.com/sh/votu4zjasx55wq6/AAD3G6tt5cT_eao_K_OK6FqWa?dl=0
The log at this time is as follows
2018-06-11 17:31:18.809610+0900 ProductName[6121:3480774] [DYMTLInitPlatform] platform initialization successful
2018-06-11 17:31:18.880797+0900 ProductName[6121:3480644] Built from '2018.1/release' branch, Version '2018.1.3f1 (a53ad04f7c7f)', Build type 'Release', Scripting Backend 'il2cpp'
2018-06-11 17:31:18.883699+0900 ProductName[6121:3480644] -> registered mono modules 0x1018af880
-> applicationDidFinishLaunching()
2018-06-11 17:31:18.928607+0900 ProductName[6121:3480644] Metal GPU Frame Capture Enabled
2018-06-11 17:31:18.929016+0900 ProductName[6121:3480644] Metal API Validation Disabled
-> applicationDidBecomeActive()
GfxDevice: creating device client; threaded=1
Initializing Metal device caps: Apple A11 GPU
Initialize engine version: 2018.1.3f1 (a53ad04f7c7f)
UnloadTime: 2.350458 ms
2018-06-11 17:31:35.149080+0900 ProductName[6121:3480779] [BoringSSL] Function boringssl_session_errorlog: line 2881 [boringssl_session_read] SSL_ERROR_ZERO_RETURN(6): operation failed because the connection was cleanly shut down with a close_notify alert
2018-06-11 17:31:35.149165+0900 ProductName[6121:3480779] [BoringSSL] Function boringssl_session_errorlog: line 2881 [boringssl_session_read] SSL_ERROR_ZERO_RETURN(6): operation failed because the connection was cleanly shut down with a close_notify alert
touch
Main:Update()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
2018-06-11 17:31:37.978322+0900 ProductName[6121:3480644] INFO [vr/gvr/capi/src/gvr.cc:116] Initialized GVR version 1.120.0
[VRDevice] Successfully created device cardboard.
touch
Main:Update()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
touch
Main:Update()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
touch
Main:Update()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
2018-06-11 17:32:53.410758+0900 ProductName[1342:457938] [DYMTLInitPlatform] platform initialization successful
2018-06-11 17:32:53.463095+0900 ProductName[1342:457718] Built from '2018.1/release' branch, Version '2018.1.3f1 (a53ad04f7c7f)', Build type 'Release', Scripting Backend 'il2cpp'
2018-06-11 17:32:53.465494+0900 ProductName[1342:457718] -> registered mono modules 0x10332f880
-> applicationDidFinishLaunching()
2018-06-11 17:32:53.522930+0900 ProductName[1342:457718] Metal GPU Frame Capture Enabled
2018-06-11 17:32:53.523361+0900 ProductName[1342:457718] Metal API Validation Disabled
-> applicationDidBecomeActive()
GfxDevice: creating device client; threaded=1
Initializing Metal device caps: Apple A11 GPU
Initialize engine version: 2018.1.3f1 (a53ad04f7c7f)
UnloadTime: 2.591166 ms
touch
Main:Update()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
2018-06-11 17:33:00.279934+0900 ProductName[1342:457718] INFO [vr/gvr/capi/src/gvr.cc:116] Initialized GVR version 1.120.0
[VRDevice] Successfully created device cardboard.
2018-06-11 17:33:07.527159+0900 ProductName[1342:457929] [BoringSSL] Function boringssl_session_errorlog: line 2881 [boringssl_session_read] SSL_ERROR_ZERO_RETURN(6): operation failed because the connection was cleanly shut down with a close_notify alert
2018-06-11 17:33:07.527211+0900 ProductName[1342:457929] [BoringSSL] Function boringssl_session_errorlog: line 2881 [boringssl_session_read] SSL_ERROR_ZERO_RETURN(6): operation failed because the connection was cleanly shut down with a close_notify alert
2018-06-11 17:33:10.394569+0900 ProductName[1342:458045] TIC TCP Conn Failed [3:0x1c8172000]: 3:-9802 Err(-9802)
I glad when the problem is solved.
Thank you.
Hello I have the exact same issue using :
It was also tested with the same setup on iPhone7 and it works. I did not get the chance to test it on iPhoneX.
I used the script recommended for switching modes and added a lot of yield (too many) to make sure everything had time to finish correctly.
IEnumerator SwitchToVR()
{
Debug.Log("Switching to VR mode");
// Device names are lowercase, as returned by `XRSettings.supportedDevices`.
string desiredDevice = "cardboard";
// Some VR Devices do not support reloading when already active, see
// https://docs.unity3d.com/ScriptReference/XR.XRSettings.LoadDeviceByName.html
Debug.Log("Load cardboard device");
if (string.Compare(XRSettings.loadedDeviceName, desiredDevice, true) != 0)
{
XRSettings.LoadDeviceByName(desiredDevice);
// Must wait one frame after calling `XRSettings.LoadDeviceByName()`.
yield return null;
yield return null;
}
Debug.Log("Verify cardboard device is loaded");
Debug.Log("Loaded device " + XRSettings.loadedDeviceName + ". Expected device " + desiredDevice);
yield return null;
yield return null;
// Now it's ok to enable VR mode.
Debug.Log("Enable cardboard device");
XRSettings.enabled = true;
ModeSwitchEnd();
}
In the console when running the App, I get the entry "Loaded device " + XRSettings.loadedDeviceName + ". Expected device " + desiredDevice But I do not get "Enable cardboard device".
But the really weird thing is that I have a callback in my ModeSwitchEnd() function to load the scene with the player and start the video. This function seems to be called and I can hear the sound of the video. But I cannot see the video because my mode switch scene is not unloaded as it should be and it UI is taking all the screen space.
Here is a screen after freeze with console showing. https://imgur.com/bRowqZh
I am in dire need of a workaround.
Hi,
I updated my macOS Unity to 2018.2 and reimported the googleVR unity package in the project. This solved the issue.
This appears to be fixed in the latest Google VR SDK for Unity.
Please feel free to reopen if it still occurs with the latest SDK.
Summary: When loading & switching devices on iPhone X, the main thread freezes. (not shutdown) Strangely, I checked on iPhone 6s, iPhone 5s, but it did not happen.
Found using:
Steps to reproduce the issue:
setup sdks (Player Settings > XRSettings > Virtual Reality SDKs)
Switch to cardboard by some operation.
Additional comments: I seem to consume resources in libGVRSDK.a, so I did not understand the cause.