Open blaaackmambaaa opened 5 years ago
You will need to assign your controller laser pointer to GvrPointerInputModule.Pointer
for the controller laser pointer to emit events.
The demo scenes do this in DemoInputManager.cs
My apologies, I misread your issue. The controller pointer object never activates in your scene when you hit play and hold the Shift key on your keyboard?
Summary: I'm a n00b when it comes to this so dont laugh too much.
I start my unity project scene, changed platform and enabled Cardboard and Daydream with imported GVR (I tried on 1.7 and 1.8.
But when i try to create a scene from scratch, I cant seem to be able to get GVR Controller Pointer to work. It works fine on demo scenes, or If i edit them but when I create it from scratch
Found using:
Steps to reproduce the issue: 1.New Project
Workarounds:
Additional comments: