Open ffxsam opened 6 years ago
What do you mean by "working with" Godot. Do you mean capturing content from the engine? As long as the engine can generate RGB+Depth images, you should be able to make data sets to process with Seurat. Regarding rendering the output, we make an RGB textured mesh, so that should be possible. For best quality, it needs projective texture mapping.
Just saw this old feature request. If it is still relevant for you: a couple weeks ago I started working on a godot plugin to export for Seurat (and render the resulting meshes inside godot): https://github.com/NeoSpark314/seurat-godot-plugin
An example of running a capture using Godot on Oculus Quest can be seen here: https://www.youtube.com/watch?v=ikYTkyIMV8k
Is there any chance of Seurat ever working with Godot?
https://godotengine.org/ https://www.roadtovr.com/open-source-game-engine-godot-engine-gets-vr-support/