Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.
I came across this project via an article that has a small video clip from blade runner that isn't that useful, and a before/after of rouhgly 47 mil to 300k polys.
It'd be nice if there were some before/after images/video, especially showing off wireframe shaded(no texture, just wireframe on a solid colour) of what seurat is capable of. Comparisons to existing decimation/remesh methods would also be good. MeshMixer has some nice methods.
I came across this project via an article that has a small video clip from blade runner that isn't that useful, and a before/after of rouhgly 47 mil to 300k polys.
It'd be nice if there were some before/after images/video, especially showing off wireframe shaded(no texture, just wireframe on a solid colour) of what seurat is capable of. Comparisons to existing decimation/remesh methods would also be good. MeshMixer has some nice methods.