googlevr / seurat

Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.
Apache License 2.0
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Mesh corruption and texture lines #30

Open markwilliams2019 opened 5 years ago

markwilliams2019 commented 5 years ago

Hi I've been experimenting with Seurat but keep getting mesh corruption like this image I'm also getting grey lines in the textures. Here are my capture settings image i set the triangle count to 15000 Any ideas as to where I'm going wrong? Thanks, Mark

mandelbox commented 5 years ago

Did you ever figure this out? Everything looks right in the butterfly-viewer but in Unity I get the same kind of cracks that you do.

markwilliams2019 commented 5 years ago

Hi, no I didn't, and ran out of time to explore further.

TomKlootwijk commented 5 years ago

I have the same issue, I have tried a ton of different settings so far and I can't seem to remove the cracks. I wonder what the magic problem is that every here is experiencing. My friends have the same issues. It has to be on the importing side, maybe it is something with the capture box size / eye cameras. If anyone can solve this that would be super awesome, it's a critical tool now to create awesome things for the Oculus Quest.

vmattc commented 5 years ago

I recommend premultiply_alpha=false in the pipeline command line, that removed a lot of texture artefacts for me.

vmattc commented 4 years ago

Find my guide on using Seurat here:

https://octo.vmware.com/immersive-training-environments-virtual-reality-using-google-seurat-part-1/ https://octo.vmware.com/immersive-training-environments-virtual-reality-using-google-seurat-part-2/