googlevr / tilt-brush-toolkit

Scripts and assets that help you use Tilt Brush data in your creative projects.
Apache License 2.0
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Shaders not assigned #19

Closed Denicer closed 6 years ago

Denicer commented 6 years ago

Hi, I still have the problem that the shaders are not assigned when importing the export folder from TiltBrush into unity. Unity breaks up the meshes and the toolkit then assigns the shaders only to the first mesh. I also tried reimport all assets, still didn't work.

dubois commented 6 years ago

Hi, a couple things to try:

Do a fresh clone of toolkit, open it in unity, and import the fbx only (you don't need any of the png files). Does this still reproduce the problem? If not, unity's built-in material assignment logic is probably overriding the toolkit. It's probably not this though, since you see one correct mesh.

If you can, share the .fbx and .tilt with us.

On Sat, Mar 31, 2018, 8:28 AM Denicer notifications@github.com wrote:

Hi, I still have the problem that the shaders are not assigned when importing the export folder from TiltBrush into unity. Unity breaks up the meshes and the toolkit then assigns the shaders only to the first mesh. I also tried reimport all assets, still didn't work.

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dubois commented 6 years ago

Closing for inactivity, but please reopen if you have any updates