Closed mimicrie closed 6 years ago
Hi, you're welcome!
Unfortunately, we won't be porting any of the example code to new VR APIs like OVR. The main reason the Toolkit exists is to help you bring Tilt Brush .fbx files into Unity. Those examples are meant as inspiration only.
However, the SteamVR API does work with all major headsets that I know of, including Oculus and Windows Mixed Reality; so at least you can try out the example and see how it works.
Ok, thank you very much for your help! Looking forward working with the toolkit.
Best, Diana
Am 20.04.2018 um 23:30 schrieb Paul Du Bois notifications@github.com:
Hi, you're welcome!
Unfortunately, we won't be porting any of the example code to new VR APIs like OVR. The main reason the Toolkit exists is to help you bring Tilt Brush .fbx files into Unity. Those examples are meant as inspiration only.
However, the SteamVR API does work with all major headsets that I know of, including Oculus and Windows Mixed Reality; so at least you can try out the example and see how it works.
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/googlevr/tilt-brush-toolkit/issues/20#issuecomment-383227988, or mute the thread https://github.com/notifications/unsubscribe-auth/Aatpu7sdWqnyDGa_V5y3LlsKW0zwiN_6ks5tqlN3gaJpZM4TC4Wl.
Thank you so much for this incredible work- fantastic!
However, I just failed to implement your teleporting example into a oculus experience (instead of using SteamVR cameraRig). Any idea how to proceed? Thank you so much!