Closed amrittb closed 6 years ago
I believe this is working as expected. The light brush is HDR and the true color only becomes apparent when either using tone mapping or a bloom filter, like Sonic Ether Natural Bloom & Dirty Lens
If you apply bloom, does it look how you would expect?
Thanks. It's working after adding Post processing mentioned in the docs.
When exported a scene with Light brush to unity, they are overexposed and colors are clamped to white. Any solutions to this?