Closed summerice021 closed 4 years ago
Tilt Brush uses a bloom postprocess pass which is where most of the color comes from. The strokes themselves saturate very quickly to white. See the "Bloom" section of the documentation for more details.
Tilt Brush uses a bloom postprocess pass which is where most of the color comes from. The strokes themselves saturate very quickly to white. See the "Bloom" section of the documentation for more details.
Thank you!
Tilt Brush uses a bloom postprocess pass which is where most of the color comes from. The strokes themselves saturate very quickly to white. See the "Bloom" section of the documentation for more details.
I see the pdf and there is such word: "Import the Standard Assets “Effects” package (Assets menu / Import Package / Effects)"
I use unity3d 2018.4.0f1,there is no Effect optin in Assets menu / Import Package.
So I download standard asset from https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-for-unity-2017-3-32351 ,but I failed to find Bloom script,seems it is not the right asset.
Can you help to find the right asset for me?Thanks a lot!!
That was written a long time ago, back in the Unity 5 days. I recommend using the SE Natural Bloom github package that is linked from the documentation.
On Sat, Feb 8, 2020, 03:33 summerice021 notifications@github.com wrote:
Tilt Brush uses a bloom postprocess pass which is where most of the color comes from. The strokes themselves saturate very quickly to white. See the "Bloom" section of the documentation https://docs.google.com/document/d/1YID89te9oDjinCkJ9R65bLZ3PpJk1W4S1SM2Ccc6-9w for more details.
I see the pdf and there is such word: "Import the Standard Assets “Effects” package (Assets menu / Import Package / Effects)"
So I download standard asset from https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-for-unity-2017-3-32351 http://url,but I failed to find Bloom script,seems it is not the right asset.
Can you help to find the right asset for me?Thanks a lot!!
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I have use what you point to me in my scirpt. See the following: https://support.google.com/tiltbrush/thread/27647682?hl=en
But today ,I found the question:
The display of brushes ,such as light,Steamers,waveform,seem too white in unity3d editor,which this is totally differenct from what they look like in tilt brush
You can see the situation in the following: https://www.youtube.com/watch?v=aL_o44lG2zk
Can you give me some advice on how to improve it to make it behave like in tilt brush.
Thank you very much!