googlevr / tilt-brush-toolkit

Scripts and assets that help you use Tilt Brush data in your creative projects.
Apache License 2.0
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Tilt brush imports not creating baked lightmaps #47

Open ky3u opened 4 years ago

ky3u commented 4 years ago

I cannot bake light into the imported materials in my scene. Standard shader still accepts baked lighting. Attached are my lighting settings, scene examples, and import settings. Please let me know if this is on my end, I just never experienced anything like this. image image image image image

and for reference, here is an image with the SDK not imported:

image

dubois commented 4 years ago

Many (but not all) of the Tilt Brush materials use uv2 to hold extra data. Probably the lightmapper wants to use the same uvset. You could try removing uv2 from your Tilt Brush-imported meshes, or hacking TBT to import into uv3 (and then the shaders, to read from uv3)