Open kndol opened 4 years ago
Have you seen it with other .tilt files besides this one? How big is the .tilt?
The size of .tlt file is 121,975,962 bytes. Currently, only this file has the problem.
I'm having the same problem. Did you find a solution?
It is very likely a problem in Tilt Brush, not the Tilt Brush Toolkit. Tilt Brush development has suspended, but I suggest logging a bug in https://github.com/icosa-gallery/open-brush
I'd try just opening it in Open Brush first and see what happens--that's built in Unity 2019 instead of 2018, and I'd expect GLTF handling to improve for each major version
Good point to try it out first before reporting the bug!
Tilt Brush / Open Brush gltf export is homegrown. Well, mostly homegrown; it's originally based on some truly ancient Tony Parisi code. If the bug's now fixed, it'll be thanks to some kind Open Brush volunteer!
Same problem here on OpenBrush
Quick potential workaround.
Comment out line 126 in Assets/TiltBrush/Scripts/Gltf/GlbParser.cs and reimport the asset.
// if ((binLength % 4) != 0) { Err("bin length%4"); }
This should be moved to a bug in OpenBrush. The bug is that TB/OB creates non-spec-compliant .glb files. Andy's workaround may not be a 100% fix, since there may be other issues with the glb data lurking around
Quick potential workaround.
Comment out line 126 in Assets/TiltBrush/Scripts/Gltf/GlbParser.cs and reimport the asset.
// if ((binLength % 4) != 0) { Err("bin length%4"); }
Hi Andybak, I am happy to see you again
your solution works for me in Unity URP 2020.3.33f1 with the tilt-brush-unitySDK-URP-AltSpace-alpha_v06.unitypackage
I just comment out, then restart the unity project
So thank you again !
My glb file weighs 99.2 Mo and it comes from Tilt Brush
When I try to import .glb file made by Tilt Brush, I meet an error:
Asset import failed, "Assets/glb/kbk.glb" > GlbError: bin length%4 TiltBrushToolkit.GlbParser.Err (System.String fmt, System.Object[] args) (at Assets/TiltBrush/Scripts/Gltf/GlbParser.cs:32) TiltBrushToolkit.GlbParser.GetBinChunk (System.String glbPath) (at Assets/TiltBrush/Scripts/Gltf/GlbParser.cs:126) TiltBrushToolkit.BufferedStreamLoader.Load (System.String uri) (at Assets/TiltBrush/Scripts/Gltf/IUriLoader.cs:126) TiltBrushToolkit.Gltf2Root.Dereference (System.Boolean isGlb, TiltBrushToolkit.IUriLoader uriLoader) (at Assets/TiltBrush/Scripts/Gltf/Gltf2Schema.cs:103) TiltBrushToolkit.ImportGltf.BeginImport (System.String gltfOrGlbPath, TiltBrushToolkit.IUriLoader uriLoader, TiltBrushToolkit.GltfImportOptions options) (at Assets/TiltBrush/Scripts/Gltf/ImportGltf.cs:253) TiltBrushToolkit.ImportGltf.Import (System.String gltfOrGlbPath, TiltBrushToolkit.IUriLoader uriLoader, TiltBrushToolkit.IImportMaterialCollector materialCollector, TiltBrushToolkit.GltfImportOptions options) (at Assets/TiltBrush/Scripts/Gltf/ImportGltf.cs:166) TiltBrushToolkit.Glb2Importer.OnImportAsset (UnityEditor.Experimental.AssetImporters.AssetImportContext ctx) (at Assets/TiltBrush/Scripts/Editor/Glb2Importer.cs:45) UnityEditor.Experimental.AssetImporters.ScriptedImporter.GenerateAssetData (UnityEditor.Experimental.AssetImporters.AssetImportContext ctx) (at /Users/builduser/buildslave/unity/build/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:22)
.glb file size is 1,523,711,658 bytes, and it cannot be divided by 4. I guess this problem is of the Tilt Brush app.