Closed Xrayez closed 3 years ago
The fix likely requires checking if a script is the same as the MixinScript
and simply prevent loading. I could fix this myself, but not high priority at the moment (not until Godot 3.4-stable is released), so this could be a good first issue to fix if someone would like to take this.
Goost and Godot version: Goost 625a381, Godot 3.4.beta
OS/platform/device including version: Windows
Steps to reproduce: Create a new
MixinScript
(by attaching a script to a node, for instance), and then try to load the same script as a mixin one:Minimal reproduction project: N/A