This will be the home for math functions in Goost, see #151.
Implemented Bezier interpolation:
and Catmull-Rom interpolation functions which is similar to #77.
Both support float, Vector2 and Vector3.
Added is_equal_approx() and is_zero_approx() with configurable tolerance which is impossible to configure in Godot's is_equal_approx(). CMP_EPSILON is not exposed either, see godotengine/godot-proposals#3565, unfortunately there's no way to bind float-based constants even via modules.
This will be the home for math functions in Goost, see #151.
Implemented Bezier interpolation:
and Catmull-Rom interpolation functions which is similar to #77.
Both support
float
,Vector2
andVector3
.Added
is_equal_approx()
andis_zero_approx()
with configurable tolerance which is impossible to configure in Godot'sis_equal_approx()
.CMP_EPSILON
is not exposed either, see godotengine/godot-proposals#3565, unfortunately there's no way to bind float-based constants even via modules.