Closed Xrayez closed 3 years ago
Implemented draw_arrow()
now.
Pushed a snippet in GDScript which I used during prototyping, in case modifications are needed: https://github.com/goostengine/goost-plugins/commit/354d4a07a076fcb371ce6e555abb6f8991bd32d4
I'm more or less satisfied with current API. Further enhancements and changes are fine to make further down the road because it only affects debug builds.
Things to do:
See discussion #161, this is meant to resolve godotengine/godot-proposals#112, resolve godotengine/godot-proposals#5196.
Notable features include:
_draw()
calls._draw()
for each node if needed).To-do
draw_set_color()
,draw_set_filled()
).Example
Test project debug_2d.zip