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goostengine
/
goost
A general-purpose, extensible and customizable C++ extension for Godot Engine.
https://goostengine.github.io/
MIT License
481
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18
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Multiple crashes when using invalid data
#120
qarmin
closed
3 years ago
6
CI: Upload server debug builds with address sanitizer
#119
Xrayez
closed
3 years ago
0
Fix erase/remove behavior in `LinkedList` and `ListNode`
#118
Xrayez
closed
3 years ago
0
Provide downloadable debug builds compiled with address sanitizer
#117
qarmin
closed
3 years ago
4
Refactor registration of disabled classes using `ClassDB` alone
#116
Xrayez
closed
3 years ago
0
Use `#pragma once` in all header files
#115
Xrayez
closed
3 years ago
0
Add `PolyPath2D` node
#114
Xrayez
closed
3 years ago
0
Revert "CI: Use Azure repositories"
#113
Xrayez
closed
3 years ago
0
`ListNode.erase()` causes `heap-use-after-free` in debug builds with `use_asan=yes`
#112
Xrayez
closed
3 years ago
0
Fix memory leaks in the image component
#111
Xrayez
closed
3 years ago
0
CI: Enable sanitizers for unit tests
#110
Xrayez
closed
3 years ago
3
CI: Bump `SCONS_CACHE_LIMIT` to 8192
#109
Xrayez
closed
3 years ago
0
Fix `ImageFrames.load_gif_from_buffer()` crash with invalid data
#108
Xrayez
closed
3 years ago
0
Fix `GoostGeometry2D` and `PolyDecomp2D` crashes with invalid data
#107
Xrayez
closed
3 years ago
0
Fix `LinkedList` and `ListNode` crashes with invalid data
#106
Xrayez
closed
3 years ago
0
Multiple crashes when using invalid code
#105
qarmin
closed
3 years ago
7
Add ability to save animated GIF
#104
Xrayez
closed
3 years ago
0
CI: Generate Mono glue
#103
Xrayez
closed
3 years ago
0
CI: Use Azure repositories
#102
Xrayez
closed
3 years ago
0
CI: Refactor compiling components into a single workflow
#101
Xrayez
closed
3 years ago
0
Refactor includes of Goost types and classes
#100
Xrayez
closed
3 years ago
0
CI: Refactor build options, disable debug symbols
#99
Xrayez
closed
3 years ago
0
Add Git version control editor plugin
#98
Xrayez
closed
3 years ago
7
Use `config.py` to enable or disable GIF module
#97
Xrayez
closed
3 years ago
0
A list of experimental, deprecated and removed features in Goost
#95
Xrayez
opened
3 years ago
0
"Godot" is damaged and can't be opened
#94
djrain
opened
3 years ago
8
Add `Stopwatch` node
#93
Xrayez
closed
3 years ago
0
Add support for cross-language mixins using `MixinScript` (aka `MultiScript`)
#92
Xrayez
closed
3 years ago
2
Move `PolyCollisionShape2D` to physics component
#91
Xrayez
closed
3 years ago
0
Reorganize geometry-related features, add `geometry` component
#90
Xrayez
closed
3 years ago
0
Refactor the process of configuring components and classes
#89
Xrayez
closed
3 years ago
0
Add Goost editor "About" dialog
#88
Xrayez
closed
3 years ago
0
Provide exhaustive licensing information and methods to retrieve it
#87
Xrayez
closed
3 years ago
0
SCons: Refactor enabled classes and version generation via builders
#86
Xrayez
closed
3 years ago
0
Remove unused include path workaround in `SCsub`
#85
Xrayez
closed
3 years ago
0
Leptonica: Update to upstream commit 2bb50cb3
#84
Xrayez
closed
3 years ago
0
Files that incorrectly have the .jpg/jpeg extension cause editor/instance to crash (on 64bit?)
#83
Goblinth
closed
3 years ago
6
Exposing `EditorSpinSlider` as `SpinSlider`
#81
sairam4123
opened
3 years ago
1
Add `GridRect` GUI node
#80
Xrayez
closed
3 years ago
0
CI: Fix missing `--no-window` in Linux server builds
#79
Xrayez
closed
3 years ago
0
Add various pixel-generation methods to `GoostGeometry2D`
#78
Xrayez
closed
3 years ago
0
Add interpolated versions of polyline and polygon smoothing
#77
Xrayez
closed
3 years ago
1
Implement polygon/polyline simplification and smoothing
#76
Xrayez
closed
3 years ago
1
Implement Bresenham line algorithm in `GoostGeometry2D`
#75
Xrayez
closed
3 years ago
0
Optimize image bucket fill by using `LocalVector` over `List`
#74
Xrayez
closed
3 years ago
0
Add a script to easily run tests, generate documentation and run editor
#73
Xrayez
closed
3 years ago
0
SCons: Do not search for Godot source in parent directory
#72
Xrayez
closed
3 years ago
0
Fix build error with non-existing `zeromem` defines
#71
Xrayez
closed
3 years ago
0
Added `Random::decision()` which returns a bool based on a given probability
#70
mbrlabs
closed
3 years ago
6
Compilation failed if the Godot repo already exists in the same folder as Goost
#69
mbrlabs
closed
3 years ago
6
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