Open JiepengTan opened 1 week ago
The reason for this issue is that the sprite's collision detection isn't updated immediately after the character's position changes. This results in a problem where collision detection only occurs during rendering. At that moment, the character might not actually collide with the target, leading to the rendered character being quite far from the target, which causes a noticeable difference from the Spx1
test project : tutorial/02-Dragon