Closed burgalon closed 3 years ago
@burgalon
I faced a similar problem. When I set providesAudioData
to true, the ARSession was failed to start. I needed to use AVAudioSession
separately and need to combine it with the video frames from ARKit.
Hello guys.
Look at RealityKitViewController
in the example app. (oh, I seem to have a wrong link in the readme.)
For me, it records audio as well as video, but there is something wrong with the AR configuration since I can't see any anchors.
To enable the controller in the example app, comment out #if !COCOAPODS
and #endif
in MainViewController
in seems I made a mistake in the condition and it's never being shown.
And of course, you can always use AVAudioSession
, I hope that with a helper I built it's pretty straightforward try? .makeAudioForRecorder(sceneView.recorder!)
Thank you for the reply.
I was just able to solve this by delegating the didOutputAudioSampleBuffer
like this in my ARView:
@objc public func session(
_ session: ARSession,
didOutputAudioSampleBuffer audioSampleBuffer: CMSampleBuffer
) {
self.sceneRecorder!.session(session, didOutputAudioSampleBuffer: audioSampleBuffer)
}
For some reason I thought this delegation was taken care of by SceneRecorder...
Yea, you are right.
In my example, I do the same by setting session.delegate = sceneRecorder
Since SCNRecorder doesn't have access to ARSession directly in case of ARView I can't configure it by default. As I do for ARSCNView.
Hey Vlad, Thank you for this package!
The video recording seems to be working well, however I was not able to make the audio recording work with ARKit ARView. I've added the custom ARView+MetalRecordable.swift and ARView+SelfSceneRecordable.swift and set
configuration.providesAudioData = true
Is this a known issue with ARView or maybe I'm missing something?
Thanks, Alon